Big RvROverhaul BrainStorm
Posted: Fri Dec 02, 2022 9:29 am
this idea was inspired by Bombling's post
some ideas I liked some I didn't
some I didn't understand how it would improve the experience
So i diceded i make my own.
Let me introduce the Big RvROverhaul BrainStorm! (balance and meta update more important imo):
identifying problems:
- keep leveling, box running are boring
- siege are boring
- fort are boring
- hitting the non player lords/heroes are boring
- run is too many, fight is too less, i need more action
Solutions:
keep leveling:
- we should forget the boxes,
- kills and bo holding should level the keep, on bo the kills should count double
-after a certain time 10 minutes BO could be claimed and then player controlled champion could protect
- who holds the flag could be ported there like in city
- the occupation should be cast as in city
- the bo leveling could also be corresponded with the kills made on that bo( e.g. landmarks would appear and the map would show the enemy from further away near the bo like a watchtower
keep siege:
- forget the non-player lords
- lords should be player controlled to whoever has the most active guild members in the zone
-multiple lords 4 too (this can be fine tuned with population)
- bring back the skavens, you should get troops into the keep using ratogre, how many ratogre you have would depend on the population
- oil should be perma and unkillable, but its damage should be healable, toughness and resist and guard should be affected
- make the doors vulnerable to melee by ranged as well
- the doors can be walked on by the defenders under 50%
Fort siege:
- should be like a normal siege with oil with outer wall, rams
- forget non-player lords
- the lords should be player-controlled by whoever has the most active guild members in the zone
-there could be 4 lords per side (this can be fine tuned with population)
- could be timed like land and city
LotD:
- forget the bos,
- bring back the old pq's and make their completion count and generate points and other valuable rewards
- bring back the tombs, completing them should also earn points (of course, the tombs can be attacked while the other team is trying to get in, like the tovl)
- that way it would be fun for everyone in my opinion
- bring back the wordboss, whoever wins the land can kill for valuable rewards, but the other side can prevent it
- it should be run on whole weekend
I am of course interested in your comments and ideas
I forget to mentioned but the player contolled lords would has different skill set and they would be famous warhammer fantasy chars
some ideas I liked some I didn't
some I didn't understand how it would improve the experience
So i diceded i make my own.
Let me introduce the Big RvROverhaul BrainStorm! (balance and meta update more important imo):
identifying problems:
- keep leveling, box running are boring
- siege are boring
- fort are boring
- hitting the non player lords/heroes are boring
- run is too many, fight is too less, i need more action
Solutions:
keep leveling:
- we should forget the boxes,
- kills and bo holding should level the keep, on bo the kills should count double
-after a certain time 10 minutes BO could be claimed and then player controlled champion could protect
- who holds the flag could be ported there like in city
- the occupation should be cast as in city
- the bo leveling could also be corresponded with the kills made on that bo( e.g. landmarks would appear and the map would show the enemy from further away near the bo like a watchtower
keep siege:
- forget the non-player lords
- lords should be player controlled to whoever has the most active guild members in the zone
-multiple lords 4 too (this can be fine tuned with population)
- bring back the skavens, you should get troops into the keep using ratogre, how many ratogre you have would depend on the population
- oil should be perma and unkillable, but its damage should be healable, toughness and resist and guard should be affected
- make the doors vulnerable to melee by ranged as well
- the doors can be walked on by the defenders under 50%
Fort siege:
- should be like a normal siege with oil with outer wall, rams
- forget non-player lords
- the lords should be player-controlled by whoever has the most active guild members in the zone
-there could be 4 lords per side (this can be fine tuned with population)
- could be timed like land and city
LotD:
- forget the bos,
- bring back the old pq's and make their completion count and generate points and other valuable rewards
- bring back the tombs, completing them should also earn points (of course, the tombs can be attacked while the other team is trying to get in, like the tovl)
- that way it would be fun for everyone in my opinion
- bring back the wordboss, whoever wins the land can kill for valuable rewards, but the other side can prevent it
- it should be run on whole weekend
I am of course interested in your comments and ideas
I forget to mentioned but the player contolled lords would has different skill set and they would be famous warhammer fantasy chars