[choppa/slayer] 2h spec
Posted: Wed Dec 07, 2022 4:41 pm
In terms of the 2h choppa/sl spec, much has already been said and nothing has happened so far.
Firstly choppa/slayer are probably the only classes in the game that have a completely unused development tree. I am of course referring to the middle development tree dedicated to 2h spec. Nowadays maybe one or two enthusiasts use 2h but not rather because of efficiency but because they really like the idea of single target 2h spec. Generally nowadays if you want to play single target choppa/slayer it is done much more efficiently using dual spec. I would probably not be the only one to see this situation reversed.
Goal: If someone wants to play ST spec then using 2h weapon and spending points in the middle tree should give them better results.
Suggestion: my suggestion is trivially simple.
All abilities from choppa - Path of Da Hitta and slayer _ Path of The Gigantslayer DO NOT remove RAGE as long as 2h weapons are used.
This would finally give the ability to use KD and improve burst dmg and add some utility to single target spec.
I would also add a better bonus to fortress 2h weapon to encourage this spec e.g. 9% chance on hit increase of 9% crit chance and 12% crit dmg.
Choppa fasta and shatter limbs - required dual wield
Greetings.
Firstly choppa/slayer are probably the only classes in the game that have a completely unused development tree. I am of course referring to the middle development tree dedicated to 2h spec. Nowadays maybe one or two enthusiasts use 2h but not rather because of efficiency but because they really like the idea of single target 2h spec. Generally nowadays if you want to play single target choppa/slayer it is done much more efficiently using dual spec. I would probably not be the only one to see this situation reversed.
Goal: If someone wants to play ST spec then using 2h weapon and spending points in the middle tree should give them better results.
Suggestion: my suggestion is trivially simple.
All abilities from choppa - Path of Da Hitta and slayer _ Path of The Gigantslayer DO NOT remove RAGE as long as 2h weapons are used.
This would finally give the ability to use KD and improve burst dmg and add some utility to single target spec.
I would also add a better bonus to fortress 2h weapon to encourage this spec e.g. 9% chance on hit increase of 9% crit chance and 12% crit dmg.
Choppa fasta and shatter limbs - required dual wield
Greetings.