Please 'fix' City instances. Enough is enough.
Posted: Thu Dec 15, 2022 10:11 pm
I spent as of today, the last hour and a half watching my Warband leader on Destro, try to form a warband for the last 30 minutes before City defense. We had everything, except tanks. No one was asking to join, everyone bluntly stated they either wanted a 12 man or to go solo. We barely reached 13 players. And even so, no tanks were asking for invites in the chat.
Then, after disbanding the warband because we couldn't meet our quota, me and some people who were left over ended up Solo Queing, and the result?
>10 tanks.
>14 dps
>0 healers
This was beyond insulting. This was evidential of how bad an instance can be. Oh, don't worry, Order came royally dashing in with a premade zerg as they always do. It wasn't even a slaughter, it was just sad and pathetic. That other players would rather just solo que and screw over the decent, hardworking players who want to cooperate and coordinate for success. And you ask how is that the conclusion I come to? Because not a single one of these tanks, except my Warband leader's alt, wasn't grouped with anyone. There was NO coordination. There was NO communication. Just a gaggle of laughing heads remarking on how bad things could be. The worst part? Half of the groupless rejects who joined left right after taking a single look at the roster. Like somehow, this was supposed to be a surprise for them. Like "no one could see that one coming".
So I propose this. It's time the dev's recognized the importance and severity of City Instances. And recognize, honestly admit, that they were supposed to primarily Endgame Content. Which means that it's a highroller's stakes match, that not just anyone can waltz in without any semblance of knowing what to do. Because that's all is happening with Destro. The last time I saw an order pug, was 3 months ago. And it was a latenight city, at that. So that means literally...nothing.
So frankly, this is what I am asking of the dev's, to review this thread and respectfully consider the following. Though I would be lying if I said I am not making a demand; This game needs the City's 'gatekeeped'. Full warbands, half warbands, or sixmans allowed in. ONLY. No one else. No more solo queing. This would fix Cities in the entirety. It would no longer be reasonable to accuse failure on the system of RNG, but skill. Coordination, competence and strategizing. Cities aren't some FFA battlearena for everyone to go smash their heads in out of boredom, of which many people I've spoken to have openly admit they view City for that specific activity. It's for literally AN ARMY VERSUS AN ARMY. That was what it was designed for.
Why should Destruction deserve to partake in ANYTHING if they are unwilling to work for it? And if Destruction can't organize proper warbands and groups to partake in the activity...how is that Order's fault? Or the dev's fault? No. The evidence is obvious who.
PS: Renul, Santiago. You did good, boys. Sadly, it wasn't enough.
Then, after disbanding the warband because we couldn't meet our quota, me and some people who were left over ended up Solo Queing, and the result?
>10 tanks.
>14 dps
>0 healers
This was beyond insulting. This was evidential of how bad an instance can be. Oh, don't worry, Order came royally dashing in with a premade zerg as they always do. It wasn't even a slaughter, it was just sad and pathetic. That other players would rather just solo que and screw over the decent, hardworking players who want to cooperate and coordinate for success. And you ask how is that the conclusion I come to? Because not a single one of these tanks, except my Warband leader's alt, wasn't grouped with anyone. There was NO coordination. There was NO communication. Just a gaggle of laughing heads remarking on how bad things could be. The worst part? Half of the groupless rejects who joined left right after taking a single look at the roster. Like somehow, this was supposed to be a surprise for them. Like "no one could see that one coming".
So I propose this. It's time the dev's recognized the importance and severity of City Instances. And recognize, honestly admit, that they were supposed to primarily Endgame Content. Which means that it's a highroller's stakes match, that not just anyone can waltz in without any semblance of knowing what to do. Because that's all is happening with Destro. The last time I saw an order pug, was 3 months ago. And it was a latenight city, at that. So that means literally...nothing.
So frankly, this is what I am asking of the dev's, to review this thread and respectfully consider the following. Though I would be lying if I said I am not making a demand; This game needs the City's 'gatekeeped'. Full warbands, half warbands, or sixmans allowed in. ONLY. No one else. No more solo queing. This would fix Cities in the entirety. It would no longer be reasonable to accuse failure on the system of RNG, but skill. Coordination, competence and strategizing. Cities aren't some FFA battlearena for everyone to go smash their heads in out of boredom, of which many people I've spoken to have openly admit they view City for that specific activity. It's for literally AN ARMY VERSUS AN ARMY. That was what it was designed for.
Why should Destruction deserve to partake in ANYTHING if they are unwilling to work for it? And if Destruction can't organize proper warbands and groups to partake in the activity...how is that Order's fault? Or the dev's fault? No. The evidence is obvious who.
PS: Renul, Santiago. You did good, boys. Sadly, it wasn't enough.