That's some good stuff you're smoking.Secrets wrote: ↑Sun Jan 15, 2023 10:39 pmThere was never a time when WL pull had unlimited range. Well, at least not since 2017 on emu when I started playing my WL here. If there was, it was a bug. A lot of the behaviors players became accustomed to since RoR were bugs in the server code, and not intended.lumpi33 wrote: ↑Thu Jan 12, 2023 6:49 pmSo you are playing destro now
Mara gets longer, more consistent pulls in turn for not having Pounce? How about elves getting gits run away then and WL the armor pierce ignore and self hot of mara brutality and of course the mara aoe knock down and free 50% armor pierce tactic for most of their attacks and dual wield for more procs. How about that?
Seriously now, what are you smoking? That mara pull as it is right now is super broken and completely unfair for the receiving side.
There was a time where the WL pull had no range at all. It was the same unfair stuff.
As for the actual balance issues-
WL already has one of the biggest bits of burst with their 10s cooldown abilities, and consistent AOE with their AOE spec being their best ST spec. Mara has basically nothing.
Mara has no solo ability outside of being a nuisance, their AOE knockdown is a free immunity outside of specific 24 man situations, the 50% armor pen tactic is negated by the fact that WL has virtually 100% armor pen from whirling axe / slashing blade alone (which also consistently removes taunts), and Mara's pull is their only useful ability left beyond their passive debuffs, which I guess BG gets anyways?
I'd argue that even Chosens can do more damage and utility - in both solo and in a party - due to their armor class (plate), their ability to deal consistent spiritual damage, and the obvious buffs they bring.
WL's only gripe should be that Mara gets consistent uptime on their crit damage tactic and is not dependent on the pet for uptime on their crit damage tactic.
But Mara also does not get Coordinated Strike, Pack Assault, Whirling Axe (their version honestly sucks ass). The ability to stay alive on your own does not make a class 'good'.
Most of these concerns are moot, anyways - as balance will likely wildly change in the abilities update when most abilities get reverted to 1.4.8 balancing.
"You must be playing Destro!"
...I don't even have a Mara. If I didn't have advance knowledge that the ability changes would drastically change everything (and I'd actually have time to play the game), I'd play WE. You'd be stupid to play a Mara unless you enjoy pulling someone from 200 ft. That's their only purpose at this point; to pull someone to their death while better classes (like Witch Elf, or Choppa) actually secure the kill. And that weird stutter step against Order WBs that never works thing that involves knocking people down on engage that gives them free immunities that destro does. Like, wait till order is at 20-50% due to an AOE push, then hit the ability, people.
Always worrying having close to staff people being this clueless.