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SC Dynamic Bolster

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mynban
Posts: 204

Re: SC Dynamic Bolster

Post#11 » Thu Feb 02, 2023 2:04 am

Premades farming SCs is one of the more profitable (and fun for some) activities. You will never get a support for that on forums. Of course people will never say 'I enjoy the way things are where I roflstomp pugs to no end" but they will come with usual mental gymnastics to justify why things are ok.

Disc SCs are your best bet for better SC experience, even then it is well known that duo queueing can be abused easily by premades making into SC in 3 duos. If you notice this happening just stop queueing for a while till they bored.

Wargrim mentioned possibility of a gear/stat cap in Disc SCs. But I guess abusers cried too much against that as well, and overall dev team seems to be quite aligned with the idea of premade farming pugs being part of game. So dont hold your breath.

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Sulorie
Posts: 7223

Re: SC Dynamic Bolster

Post#12 » Thu Feb 02, 2023 8:16 am

Pugs can farm other pugs too, you don't need premades to spawn camp the enemy team.
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Ashoris
Posts: 346

Re: SC Dynamic Bolster

Post#13 » Thu Feb 02, 2023 9:32 am

mynban wrote: Thu Feb 02, 2023 2:04 am Premades farming SCs is one of the more profitable (and fun for some) activities. You will never get a support for that on forums. Of course people will never say 'I enjoy the way things are where I roflstomp pugs to no end" but they will come with usual mental gymnastics to justify why things are ok.

Disc SCs are your best bet for better SC experience, even then it is well known that duo queueing can be abused easily by premades making into SC in 3 duos. If you notice this happening just stop queueing for a while till they bored.

Wargrim mentioned possibility of a gear/stat cap in Disc SCs. But I guess abusers cried too much against that as well, and overall dev team seems to be quite aligned with the idea of premade farming pugs being part of game. So dont hold your breath.
It is probably more a point of view thing. I play solo and in Group.

I don't see it as broken but as random and iam able to influence the odds. I just do not understand why people asking for a forced bad technical solution instead of using basic social skills to solve the issue :)

Also the inherent problem of stomps will not change ... scenario stomps will happen all the time even if we have only premade vs premade and pug vs Pug .... because as often mentioned: that is not the deciding factor ...
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bittrio
Posts: 147

Re: SC Dynamic Bolster

Post#14 » Thu Feb 02, 2023 3:50 pm

mynban wrote: Thu Feb 02, 2023 2:04 am Premades farming SCs is one of the more profitable (and fun for some) activities. You will never get a support for that on forums. Of course people will never say 'I enjoy the way things are where I roflstomp pugs to no end" but they will come with usual mental gymnastics to justify why things are ok.

Disc SCs are your best bet for better SC experience, even then it is well known that duo queueing can be abused easily by premades making into SC in 3 duos. If you notice this happening just stop queueing for a while till they bored.

Wargrim mentioned possibility of a gear/stat cap in Disc SCs. But I guess abusers cried too much against that as well, and overall dev team seems to be quite aligned with the idea of premade farming pugs being part of game. So dont hold your breath.
This is probably it. People love to smash, add to it that it's extremely profitable and you have a very enticing path of winning 90%+ of the time while also farming a ton of rewards.

Not surprised the 1st response on this post was to get good, make a premade to do the same thing to others.
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Scottx125
Posts: 967

Re: SC Dynamic Bolster

Post#15 » Thu Feb 02, 2023 3:55 pm

From the recent Dev podcast we know there are issues with the match maker and they want to improve on it. So it's definitely in the pipeline. Everything is being held up by the ability system.

But I definitely agree, too often is it wipe or domination. You rarely get close fights.
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lemao
Posts: 300

Re: SC Dynamic Bolster

Post#16 » Thu Feb 02, 2023 4:38 pm

bittrio wrote: Thu Feb 02, 2023 3:50 pm
mynban wrote: Thu Feb 02, 2023 2:04 am Premades farming SCs is one of the more profitable (and fun for some) activities. You will never get a support for that on forums. Of course people will never say 'I enjoy the way things are where I roflstomp pugs to no end" but they will come with usual mental gymnastics to justify why things are ok.

Disc SCs are your best bet for better SC experience, even then it is well known that duo queueing can be abused easily by premades making into SC in 3 duos. If you notice this happening just stop queueing for a while till they bored.

Wargrim mentioned possibility of a gear/stat cap in Disc SCs. But I guess abusers cried too much against that as well, and overall dev team seems to be quite aligned with the idea of premade farming pugs being part of game. So dont hold your breath.
This is probably it. People love to smash, add to it that it's extremely profitable and you have a very enticing path of winning 90%+ of the time while also farming a ton of rewards.

Not surprised the 1st response on this post was to get good, make a premade to do the same thing to others.
Im not against better matchmaking, but the queue time is going to increase by a large amount.
Don´t punish "premades" and make them sit in queue for 30 minutes for 1 sc pop (while the non premade vs premade scs will probably pop way more often).

Increase the rewards/crests gain by a large number for groups who are willing to face other groups, otherwise everyone will just take the easy route on this server like always and queue solo while not having to worry about facing a well played 6 man.

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Akalukz
Posts: 1588

Re: SC Dynamic Bolster

Post#17 » Thu Feb 02, 2023 9:15 pm

lemao wrote: Thu Feb 02, 2023 4:38 pm
bittrio wrote: Thu Feb 02, 2023 3:50 pm
mynban wrote: Thu Feb 02, 2023 2:04 am Premades farming SCs is one of the more profitable (and fun for some) activities. You will never get a support for that on forums. Of course people will never say 'I enjoy the way things are where I roflstomp pugs to no end" but they will come with usual mental gymnastics to justify why things are ok.

Disc SCs are your best bet for better SC experience, even then it is well known that duo queueing can be abused easily by premades making into SC in 3 duos. If you notice this happening just stop queueing for a while till they bored.

Wargrim mentioned possibility of a gear/stat cap in Disc SCs. But I guess abusers cried too much against that as well, and overall dev team seems to be quite aligned with the idea of premade farming pugs being part of game. So dont hold your breath.
This is probably it. People love to smash, add to it that it's extremely profitable and you have a very enticing path of winning 90%+ of the time while also farming a ton of rewards.

Not surprised the 1st response on this post was to get good, make a premade to do the same thing to others.
Im not against better matchmaking, but the queue time is going to increase by a large amount.
Don´t punish "premades" and make them sit in queue for 30 minutes for 1 sc pop (while the non premade vs premade scs will probably pop way more often).

Increase the rewards/crests gain by a large number for groups who are willing to face other groups, otherwise everyone will just take the easy route on this server like always and queue solo while not having to worry about facing a well played 6 man.
There is literally an entire scenario bracket designed specifically for premade vs premade. Group Ranked. Maybe they should increase it to 12 men and warbands as well.
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lemao
Posts: 300

Re: SC Dynamic Bolster

Post#18 » Thu Feb 02, 2023 10:05 pm

Akalukz wrote: Thu Feb 02, 2023 9:15 pm
lemao wrote: Thu Feb 02, 2023 4:38 pm
bittrio wrote: Thu Feb 02, 2023 3:50 pm

This is probably it. People love to smash, add to it that it's extremely profitable and you have a very enticing path of winning 90%+ of the time while also farming a ton of rewards.

Not surprised the 1st response on this post was to get good, make a premade to do the same thing to others.
Im not against better matchmaking, but the queue time is going to increase by a large amount.
Don´t punish "premades" and make them sit in queue for 30 minutes for 1 sc pop (while the non premade vs premade scs will probably pop way more often).

Increase the rewards/crests gain by a large number for groups who are willing to face other groups, otherwise everyone will just take the easy route on this server like always and queue solo while not having to worry about facing a well played 6 man.
There is literally an entire scenario bracket designed specifically for premade vs premade. Group Ranked. Maybe they should increase it to 12 men and warbands as well.
Yes, and still no one is queuing it, even when insignias were activated. Pure grp 6v6 is way different and comp dependant than "random" scs with 12 or 18 players on each side, where you don´t have to run "meta 6v6 comps" to have success. The more people in a sc, the more forgiving are the (non 6vs6 meta classes) classes you play. I´m not denying most premades/groups on this server enjoy farming pugs all day (somehow ? ), once they get to face a stronger group most stop queuing instantly. Some enjoy having a challenge of course in normal scs vs other groups and keep queuing even when losing, others don´t have the right setups/classes which are essential for pure 6vs6 fights and therefore the only option is to queue normal scs with their grp. Thats why i´m saying you have to increase the rewards for more standard premade vs premade scs and see if it helps creating more balanced scs overall for everyone.

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mynban
Posts: 204

Re: SC Dynamic Bolster

Post#19 » Fri Feb 03, 2023 12:37 am

I am not cynical because of my opinion, I am saying it because of history of suggestions.

I could dig up a 3-4 year old suggestion I made that separates premade vs pug SCs, while making premade SCs give lots more rewards in exchange. You know what? It was not the queue times people were concerned with. It was not being able to get an advantage over unorganized groups.

RoR playerbase does NOT want to face a challenge where outcome will be decided in battle. They want battles where outcome is decided before the first press of button. Proofs have been very clear for whole history of it.

Lakes WBs avoid each other, only attacking smaller scattered WBs or 12mans 6mans they come across. 12man 6man avoid other similar parties and only hunt duos and solo strays. Duos only hunt solo strays.

City queues were the worst. Best premades queue dodging so that they would not face the best premade on otherside.

Ranked was the biggest joke of it all. Group ranked was friends win trading, solo queue was people checking who is online on otherside queueing to rank snipe easy wins, and avoiding queuing when they know good players are queued other side.

Discordant SCs are abused by premades trickling in 3 duos.

This is RoR playerbase. I am not even suggesting things to change anymore, but claiming things are fine is ridiculous mental gymnastics.

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wargrimnir
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Re: SC Dynamic Bolster

Post#20 » Fri Feb 03, 2023 12:46 am

mynban wrote: Fri Feb 03, 2023 12:37 am

Discordant SCs are abused by premades trickling in 3 duos.

Prove it. Use the killboard. Report it to a GM.

We're not against taking action on people abusing the pug scen, but there's hardly ever usable evidence when all the tools are at your fingertips.
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