Gravord wrote: ↑Wed Feb 15, 2023 4:18 pm
You dont need pugs protected for their whole life from premades.
I think this summarize your actual agenda behind these proposals perfectly. Or in other words please give me more pug stomping. Also the quote on Sun Tzu...cringe.
This is a gamemode that is not required to play. Make the player just a tiny bit miserable like some of your suggestions and they just stop the gamemode or game altogether. Like why would you play something that is not fun. Having to wait even longer for a shitty match to end isn't fun neither is getting forced to be killed 10 times. Also it's not great to be thrown into a tryhard meele train premade as range dps. A 10 s invlun won't change that. They will just sit on their mount wait for it to run out and slaughter you then.
Like all this talk to act like forcing 2/2/2 would lead to balanced fights and hence more fun for everyone. Lets just assume the fights are really balanced in this case. So how is the balanced mode working out? You know ranked that has like 0 players? Oh soo good. Cool then. However lets go back to reality. You know exactly what is going to happen even if the matchmaker would find the perfect setup vs a premade. They will still be getting farmed 0:500. And this get gut sentiment or players will learn and get better is a joke. If players would want that they would have done so several years ago. Some people just play for fun not to get good in a game that was not popular enough to stay in maintenance. And guess what, it is a substantial amount of the playerbase that just plays for fun.
Barriers are the worst thing that got added into scs ever. Simply makes me not want to queue them. Especially how they are introduced now. Oh the enemy stomped us I guess since some gave up there is no point anymore. Your solution. Just throw players back in, slap some invuln on it. Players that won't do that, throw them out of the sc. Give them quitter. Let the others get farmed outnumbered. So basically double punishment either way to face a premade. Shitty match, get farmed outnumbered for longer or shitty match and recieve a quitter debuff.
Don't get me wrong I think the addition of a invulnerability is a not bad suggestion but this won't be enough. What you want is a real big advantage. Be it a huge dmg boost on top (like previously the aoe cannons) or the guards that occationally help you out by taking out the tanks / dds of the premade. The best solution with barriers I would come up with (I still dislike them) would be a regroup phase and then teleport to a distant location in the sc together as the whole sc squad. Cause atm if you are a ranged dd and the meele train is before your gates it's pointless.
As for the matchmaker. It has it all wrong. You said it yourself. Sometimes other premades are running and you don't even face them with yours. This is exactly why the game should put a timer on the premade to find an enemy premade for 10-15 mintues and only then start to fill the enemy team with duo, trio, etc groups and then with sinlge queue. Same for duo/trio etc if there is no enemy duo or trio they wait and only get added in if there is sufficient space left (or after 10-15 minutes) after filling with solo players with an additional limit to how many can get added in if there enemy has no groups at all. This would drastically improve the quality of games, would make it impractical for premades to try to be smart queueing as duos and would lead to premades actually facing premades.
Edit. Based on the current population I would however welcome a removal of individual scs and more like random scs and pug scs option. Maybe give the option to opt out of a couple you really dislike. Also 2/2/2, 1/3/2 might be the tryhard combs but a match with only dps or tanks on both sides is actually quite alot more fun than 2/2/2 where sometimes nothing dies ever. Same for matches with just a couple healers and notanks. Maybe add a dps only sc, lel. Sounds like fun to me even though I would exclude myself as a dps healer.