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[Marauder] Petition to make GI (Growing Instability) tactic baseline

Chosen, Magus, Marauder, Zealot
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Mergrim
Posts: 239

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#11 » Tue Feb 28, 2023 5:42 pm

Sofong wrote: Tue Feb 28, 2023 1:12 pm better revert TB and piercing bite nerf.
Please delete this thread before more trolls show up.

Revert Piercing bite tactic and also 50% crit dmg tacit(increase 10% crit dmg every 10% hp lost)
Piercing bite is 700ws in 1 tactic that works on 70%+ mara skills...

Try test full rage full rotation choppa vs 1 button spam rend mara...mara easy win by 10-15%...

Sill free 320 stats bug exist for mara specs.

Monstro mara have survi as a tank and dmg like choppa.

Both class mara and wl should be nerfed not buffed.

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lumpi33
Posts: 422

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#12 » Tue Feb 28, 2023 5:48 pm

Sofong wrote: Tue Feb 28, 2023 4:31 pm how about we balance this first?
Spoiler:
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Look at this city result from yesterday. All pro players and a very close round:

https://killboard.returnofreckoning.com ... e58ce61314

Do you see the Mara in first place that did 2 Mios more than the Slayer? Mara is rr73 (no sov obviously) and Slayer rr82 (both were champs in stage3).

Rampage overpowered and Mara needs damage buff? Yeah sure... what are you smoking?

lemao
Posts: 300

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#13 » Tue Feb 28, 2023 5:57 pm

lumpi33 wrote: Tue Feb 28, 2023 5:48 pm
Sofong wrote: Tue Feb 28, 2023 4:31 pm how about we balance this first?
Spoiler:
Image
Image
Image
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Look at this city result from yesterday. All pro players and a very close round:

https://killboard.returnofreckoning.com ... e58ce61314

Do you see the Mara in first place that did 2 Mios more than the Slayer? Mara is rr73 (no sov obviously) and Slayer rr82 (both were champs in stage3).

Rampage overpowered and Mara needs damage buff? Yeah sure... what are you smoking?
"All pro players"


LMAO

User avatar
Evilspinnre
Posts: 368

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#14 » Tue Feb 28, 2023 5:57 pm

lumpi33 wrote: Tue Feb 28, 2023 5:48 pm
Sofong wrote: Tue Feb 28, 2023 4:31 pm how about we balance this first?
Spoiler:
Image
Image
Image
Image
Look at this city result from yesterday. All pro players and a very close round:

https://killboard.returnofreckoning.com ... e58ce61314

Do you see the Mara in first place that did 2 Mios more than the Slayer? Mara is rr73 (no sov obviously) and Slayer rr82 (both were champs in stage3).

Rampage overpowered and Mara needs damage buff? Yeah sure... what are you smoking?
Sorry to say but those are not pro players, most of them don't hold up in competitive fights.

https://killboard.returnofreckoning.com ... 0e7e396151
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp

lumpi33
Posts: 422

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#15 » Tue Feb 28, 2023 5:59 pm

lemao wrote: Tue Feb 28, 2023 5:57 pm "All pro players"

LMAO
Destro confronted with the truth and here comes the thread derail attempt.

lumpi33
Posts: 422

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#16 » Tue Feb 28, 2023 6:06 pm

Evilspinnre wrote: Tue Feb 28, 2023 5:57 pm Sorry to say but those are not pro players, most of them don't hold up in competitive fights.
Who cares if there are 1% that is better than them? They are pro enough to be representative.

That you guys are picking out the "pro player" and making fun of it without saying something about the city result says a lot.

lemao
Posts: 300

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#17 » Tue Feb 28, 2023 6:54 pm

lumpi33 wrote: Tue Feb 28, 2023 5:59 pm
lemao wrote: Tue Feb 28, 2023 5:57 pm "All pro players"

LMAO
Destro confronted with the truth and here comes the thread derail attempt.
I play both sides.
You judging the balance of a class over 1 city result is just so funny to me.

User avatar
Omegus
Posts: 1385

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#18 » Wed Mar 01, 2023 1:01 am

lumpi33 wrote: Tue Feb 28, 2023 5:59 pm
lemao wrote: Tue Feb 28, 2023 5:57 pm "All pro players"

LMAO
Destro confronted with the truth and here comes the thread derail attempt.
Maras with high total damage and terrible damage contributing towards kill is par for the course. They can put out a steady level of AoE DPS and survive long enough that they can stay in the fight while mashing 3 buttons but that does not mean that the damage is good enough to actually kill things.

High total AoE damage with poor kill count just means the steady damage was healed through.
Zomega: RR8x Zealot

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User avatar
Battlefield
Posts: 382

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#19 » Wed Mar 01, 2023 9:51 am

I played for marauder when the damage of abilities was increased and stopped after the rollback and I have no desire to play for him again now in the present situation (full sovereign)...

User avatar
Akalukz
Posts: 1588

Re: [Marauder] Petition to make GI (Growing Instability) tactic baseline

Post#20 » Wed Mar 01, 2023 12:53 pm

lumpi33 wrote: Tue Feb 28, 2023 5:48 pm
Sofong wrote: Tue Feb 28, 2023 4:31 pm how about we balance this first?
Spoiler:
Image
Image
Image
Image
Look at this city result from yesterday. All pro players and a very close round:

https://killboard.returnofreckoning.com ... e58ce61314

Do you see the Mara in first place that did 2 Mios more than the Slayer? Mara is rr73 (no sov obviously) and Slayer rr82 (both were champs in stage3).

Rampage overpowered and Mara needs damage buff? Yeah sure... what are you smoking?
You are missing the most important part. Compare kills to damage.
-= Agony =-

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