Killboard and disconnets
Posted: Thu Mar 02, 2023 3:12 pm
When a player has a disconnect from the server or due to a temporary interruption of the Internet connection but the game client is not closed or not crashed, then an opponent who attacked last before dc gets a solo kill for the killboard.
Since often the fight happens with several opponents at once (which was the case with me), it would be logical for a normal kill to be counted, not a solo one or the game should distinguish before disconnecting how many players participated in the battle before.
I had 2-3 disconnects during the fight in a month and as a result snb Kotbs and Engineear received a solo kills at different times, but most likely they couldn't kill my def regen Chosen even together in 2 at once.
Auto kill was made to prevent players from crashing the game avoiding character death before the killboard was created
Guards terminate ability can guarantee a solo kill to the one who attacked last before, dot is enough.
Scenario objects that cause damage to the player (including lava) can guarantee a solo kill to the one who attacked last before, just need to touch a little.
any non-player collateral damage now is attributed to the player, as long as you're in combat.
it would be nice if this would be fixed somehow.... Why this is necessary?
Because right now the whole game revolves around the killboard !
Since often the fight happens with several opponents at once (which was the case with me), it would be logical for a normal kill to be counted, not a solo one or the game should distinguish before disconnecting how many players participated in the battle before.
I had 2-3 disconnects during the fight in a month and as a result snb Kotbs and Engineear received a solo kills at different times, but most likely they couldn't kill my def regen Chosen even together in 2 at once.
Auto kill was made to prevent players from crashing the game avoiding character death before the killboard was created
Guards terminate ability can guarantee a solo kill to the one who attacked last before, dot is enough.
Scenario objects that cause damage to the player (including lava) can guarantee a solo kill to the one who attacked last before, just need to touch a little.
any non-player collateral damage now is attributed to the player, as long as you're in combat.
it would be nice if this would be fixed somehow.... Why this is necessary?
Because right now the whole game revolves around the killboard !