Garamore wrote: ↑Fri Mar 31, 2023 3:36 pm
Yeah remove barriers and put guards in like it was back on live. Made it useful to stay in scen as always a chance someone would over extend into guards and you get kills. Now its afk till 4 mins and surrender if totally outmatched.
I can appreciate the idea but if they really want people to stay in SCs then they need to give them something to do. There are no comeback mechanics in most SCs, and it's not even a small majority.
Gates of Ekrund - Multiple BOs
Nordenwatch - Multiple BOs
Khaine's Embrace - King of the Hill
Mourkain Temple - King of the Hill
Phoenix Gate - Capture the Flag
Stonetroll Crossing - God Awful CtF
Black Fire Basin - Capture the Flag + King of the Hill
Doomfist Grater - King of the Hill + Tactical Obj
Talabec Dam - Capture the Flag + King of the Hill
Highpass Cemetery - King of the Hill
Tor Anroc - King of the Hill
Lost Temple of Isha - King of the Hill + Tactical Obj
Thunder Valley - Multiple BOs (Though they lock so KotH)
Logrim's Forge - Multiple BOs (Though they lock so KotH)
Battle for Praag - Multiple BOs (Though they lock so KotH)
Serpent's Passage - Capture the Flag + King of the Hill
Dragon's Bane - Multiple BOs and Tactical Obj
Blood of the Black Cairn - Multiple BOs (Though they lock so KotH)
Caledor Woods - King of the Hill
College of Corruption - King of the Hill
The Maw of Madness - Tactical Obj
Reikland Hills - Multiple BOs (Though they lock so KotH)
Gromril Crossing - Multiple BOs (Though they lock so KotH)
Black Crag Keep - Multiple BOs
Howling Gorge - Multiple BOs (Though they lock so KotH)
Twisting Tower - Multiple BOs and Tactical Obj
Reikland Factory - Multiple BOs
The Ironclad - Multiple BOs
Daemonball Rally - Multiple Capture the Flag
Pyramid of Settra - Multiple BOs
Ratnorok - Whatever.
17 out of 31 SCs have 0 comeback mechanics for when a team is losing to force the other team to either break apart or make some tactical decision in any way. Even in many of the other SCs, such as Ironclad, though there is backdoor potential to force the other team to split up or move around - The winning team can simply just spawn camp and remove any chance of victory or tactical play at all.
If they want to hold players hostage in losing SCs then what do they expect them to do while they are there?
It's even worse knowing that they have the ability to actually edit and create their own SCs to enhance the game above this terrible gameplay but instead they listen to this dumbshit whiner ass community and their stupid daily 'I no like surrender" threads.