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01/04 APRIL FOOLS Class Rework & Pending Changes.

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Kaelang
Posts: 1275

01/04 APRIL FOOLS Class Rework & Pending Changes.

Post#1 » Sat Apr 01, 2023 9:29 am

Patch Update: As of 02/04/2023. We have changed our minds on all of this and this patch will in fact not be going live.... yet. Your days are numbered dawi.


Spoiler:
Image
Before we start with the main portion of this scenario. I would like to announce the opening of Thanquol's Stand: Ratnarök, our Skaven themed scenario!

In this scenario you will compete against your opposing realm to defend your base from waves of Skaven.

If a Skaven makes it past your defences your opposing realm will be granted 1 point. You will need to defend all 5 lanes from exponentially increasing amounts of Skaven in each wave. The first team to get 500 points and thereby the opposing realm having conceed 500 Skaven will win the scenario.

Now, onto the meat.

We have discussed this internally and have decided that it's time to release some upcoming changes that will be coming to classes within Return of Reckoning. As you know we have been working hard on the Ability Rework in the background and are ready to reveal some of our ideas for new balance changes. We do not yet have a release date for these changes but our best guess is around 2 weeks time.

Although we do appreciate your input on the balance changes highlighted in this thread we will not be changing any of these regardless of player feedback as collectively as a team we are confident in our ability to balance the game without your input. But we do thank you for trying.

Please see below the changes:

Swordmaster
Spoiler:
Swordmaster will no longer use the 2h sword as their main weapon, but instead will use two swords similar to the current iteration of the Disciple of Khaine.

We felt that Swordmasters just didn't have the flair that the name of the class demanded and thus we have decided to add more swords to it's arsenal to compensate.
White Lion
Spoiler:
The White Lion class now has the Loner tactic as a default and will subsequently lose the White Lion as a companion. Instead, the White Lion can now mount it's old companion and a new set of mounted abilities have been added.

The Lion was always negligible so we've given it a purpose bringing the attention back to the main character.
Shadow Warrior
Spoiler:
The Shadow Warrior can now stealth during night time (Altdorf Time). Stealth works similar to the current iteration of WH/WE and will drain resources whilst cloaked.

Similar to that of the Swordmaster, we felt the 'Shadow' Warrior really didn't live up to it's name. We've now added a new fun and engaging stealth mechanic to compensate.
Archmage
Spoiler:
Archmage cast times have now been tripled (on average) for any damage spells used and healing spells have had their cast times halved. Also, if the Archmage casts a damaging ability, they take damage equal to the amount given ensuring they utilise their entire arsenal.

Archmage survivability via kiting was getting a bit much so we're hopeful this should make them a little more dangerous to play whilst also rewarding the players who use this healing class as a healer.
Knight of the Blazing Sun
Spoiler:
Knights will once again have to twist their auras.

We felt that having the auras permanent created an imbalance and made KotBS too powerful.
Witch Hunter
Spoiler:
The Witch Hunter now deals 300% damage to Witch Elves.

I don't think an explanation is needed on this one. However we do hope that this slight buff to the damage will help balance the Witch Elf change found below.
Bright Wizard
Spoiler:
Bright Wizards have received a new ability called Blind. They are able to channel the power of fire to ignite blinding lights across the battlefield, rendering all player characters unable to act, or see their screen, for a period of time.

Bright Wizard has not had a very healthy history in Return of Reckoning. And we also felt they lacked the CC abilities necessary to fulfil the role of the ranged DPS correctly.
Warrior Priest
Spoiler:
Warrior Priests now have access to the /praymore emote. This emote causes the Warrior Priest to levitate significantly and allows them to fly for a short duration.

Warrior Priests were often the brunt of crowd control and focus in the battlefield and we hope this change will give them some much needed mobility.
Ironbreaker
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Slayer
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Engineer
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Runepriest
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Blackguard
Spoiler:
Blackguards have been promoted and will now be known as Lords of Oblivion. With this change a new Dragon mount has become available.

The Blackguards have been working hard in Return of Reckoning for a while and we felt it was time they deserved some recognition for their service.
Witch Elf
Spoiler:
Witch Elf has been reworked into a tank/dps hybrid class. They have additional regenerative abilities and now have 50% built in lifesteal across their kit.

We didn't think it was fair that Witch Elves had to work for their regen builds, we hope this change opens more avenues for WE players.
Sorceress
Spoiler:
Sorceress' no longer have a passive ability and are free to cast abilities without risk of backlashing themselves. In addition to this we have increased overall damage output by 80%.

We want Sorc's to be a glass cannon, but not because of their passive - more so because of their damage and lack of survivability. So we've buffed them slightly.
Disciple of Khaine
Spoiler:
Disciples of Khaine now have a new weapon and skillset. They can use a halberd.

We felt that Shield, DW and Chalice was limiting their playstyle and wanted individuals to have more options when playing this class.
Chosen
Spoiler:
Unfortunately, you wasn't... Chosen... in this patch. So there's no changes here.

Marauder
Spoiler:
Marauders can now wield similar weapons to that found in the 40k universe. As such they can now wield a large amount of weapon systems, including nose-mounted, movable turrets with Twin-linked Lascannons, rear turret-mounted Twin-linked Heavy Bolters, dorsal-mounted Twin-linked Heavy Bolters, 12 200 kilogram High Explosive Bombs in an internal bomb bay, and up to 6 400 kilogram Heavy Bombs on an external bomb rack.

We just wanted to try something new here.
Magus
Spoiler:
Magus' no longer have to use a disc as a mount. Instead, they can now wield the disc as a weapon which comes with a new ability; Frisbee.

The lore around this didn't make much sense so we have made a much request change.
Zealot
Spoiler:
We have completely reworked Zealot and they now come with much requested DPS capabilities. All of their healing abilities, and values have been reworked to be offensive abilities. Similarly all of their offensive abilities are now healing skills.

This was a highly contested topic so this may be reverted in the future.
Black Orc
Spoiler:
The Black Orc has had their model reduced by 75%.

We felt that their ability to body block in sieges was too high with their old model and have such made changes to alleviate the stalwart nature of this class without changing much of it's arsenal.
Choppa
Spoiler:
Choppa's now have access to the Slayer ability Rampage.

We listened to your feedback surrounding Rampage and felt it was fair to keep the ability in the game since the removal of the Dwarven race. We understand this ability is a lot of fun to use and as a result haven't made any changes to it's original form.
Squig Herder
Spoiler:
The Squig Herder class has lost all offensive capabilities. Instead there are now Squigs roaming the world that this class can hunt and catch. They are able to battle with their new found Squigs throughout the world. There are also new quests in each zone which prove challenging and will reward badges specific to each region.

We wanted to make the SH class more viable in its own way with this change and hope players of this class will be happy with this rework.
Shaman
Spoiler:
Shamans can now drop a totem that will act as their main source of output. The totem will continue to cast all spells the Shaman would normally cast without a range limitation. In addition to this, Shamans will no longer have to concern themselves with running away whilst using their abilities.

Kiting was never fun so we've made it easier to attack from afar. In fact, a different zone entirely. Time to hone your macro expertise.
We thank you for your understanding as we step into this next exciting innovative next-generation A without the AA phase of our project.
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I play around with Social Media, troll our players on Discord and officially hate anyone who plays a dwarf.

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User avatar
limp010186
Posts: 4
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Re: 01/04 Class Rework & Pending Changes.

Post#2 » Sat Apr 01, 2023 9:37 am

April April xD

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Glorian
Posts: 4980

Re: 01/04 Class Rework & Pending Changes.

Post#3 » Sat Apr 01, 2023 9:42 am

April or not GRUDGE!!!!1!!!! :x

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dekadd
Posts: 17

Re: 01/04 Class Rework & Pending Changes.

Post#4 » Sat Apr 01, 2023 9:43 am

Twist: One of the class changes will be implemented. Which one will be

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JIM67
Posts: 2

Re: 01/04 Class Rework & Pending Changes.

Post#5 » Sat Apr 01, 2023 9:45 am

If Blork gets smaller ill quit this
game for good this time my friends 2 cheers :D happy 1st april Lol
Last edited by JIM67 on Sat Apr 01, 2023 9:54 am, edited 1 time in total.

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limp010186
Posts: 4
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Re: 01/04 Class Rework & Pending Changes.

Post#6 » Sat Apr 01, 2023 9:47 am

WE as Tank hahahahahahahaa

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Gangan
Posts: 653

Re: 01/04 Class Rework & Pending Changes.

Post#7 » Sat Apr 01, 2023 10:00 am

Finally a reason to continue on my Marauder xD
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

bradbury111
Posts: 73

Re: 01/04 Class Rework & Pending Changes.

Post#8 » Sat Apr 01, 2023 10:01 am

A nicely well articulated patch, I almost believed the previous patch was REAL!!!

Good job team!

My only concern about the BO changes, also the ability ranges were reduced of 75% to match the animation model? Don't like to be hit by invisible swinging! Thanks!

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Alubert
Posts: 330

Re: 01/04 Class Rework & Pending Changes.

Post#9 » Sat Apr 01, 2023 10:22 am

hehehe
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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panakon1
Posts: 35

Re: 01/04 Class Rework & Pending Changes.

Post#10 » Sat Apr 01, 2023 10:32 am

Not gonna lie, squig herder changes seem pretty dope

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