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Vale Walker set unbalance.

Posted: Mon Apr 17, 2023 8:37 am
by Ruin
Hello,
I would like to rise an issue of the first bonus of Vale Walker set to be weaker for some classes than others. Mainly what I mean is the Armour Gain from first set bonus.
Most classes get 62 stat bonus to a Statistic witch translate to around 2.5 gain of best talismans in value,
But the armour value for the same 2 piece bonus I 249, which is around 1.8 of talisman gain.
I would propose to increase the value to at least x2 of 272, but preferably around 300 for 2.2-2.5x of the talisman value, or change the armour bonus to something else completely.

Re: Vale Walker set unbalance.

Posted: Mon Apr 17, 2023 4:36 pm
by Sinisterror
Ruin wrote: Mon Apr 17, 2023 8:37 am Hello,
I would like to rise an issue of the first bonus of Vale Walker set to be weaker for some classes than others. Mainly what I mean is the Armour Gain from first set bonus.
Most classes get 62 stat bonus to a Statistic witch translate to around 2.5 gain of best talismans in value,
But the armour value for the same 2 piece bonus I 249, which is around 1.8 of talisman gain.
I would propose to increase the value to at least x2 of 272, but preferably around 300 for 2.2-2.5x of the talisman value, or change the armour bonus to something else completely.
Definetely Higher like 450-555 for AM/SH/RP/ZE and completely replaced for others. Make Wounds or Maindmg stat first bonus instead and replace all those "110 enemy toughness removed 110 str improved " Because doesnt stack with buffs/pots making them close to useless. If It stole 110 Iniative and Gave 110 Melee/Magic or Ranged power then it would be okay. Same goes for tanks and Fortitude instead of toughness.

+10% Range. Active Defenses/Avoidance proc. 10% Chance to not use AP on next cast. 10% on hit/Being hit to reduce cast times by 0.5s. There are loads of good choices to choose from instead of what thay are now.