Recent Topics

Ads

Idears for improvements

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
thiefy
Posts: 54

Re: Idears for improvements

Post#21 » Tue Apr 18, 2023 1:46 pm

Minisynn wrote: Tue Apr 18, 2023 10:03 am
Spoiler:

.... The other reality is that not all MMO players are made equal, and if we assume a typical skill distribution bell curve like most MMOs have, then you can assume that ~10% of RoRs players will actually be able to compete at a reasonable level when placed with/against the top players of the server in 24vs24 groups with no gear difference big enough to be a real factor. Although since most of that 10% are funneled into the same 6 man guilds and handful of ~12 man guilds that are already regularly queuing for city, it becomes nigh impossible to create the balanced fights you want purely due to player skill gap between most groups and the fact that most of the strongest players on the server are already accounted for. The reality is that on a 1k pop server, you're never going to be able to make competitive content like city pug friendly or weak-premade friendly without punishing other players for no good reason.

Myself and a few friends created a guild not 9 months ago with the sole purpose of competing against the top players in city, and even with a full stack of highly geared characters and some incredibly strong players running super meta comps, we still struggled to pull wins off against equally stacked teams from the well known top guilds on the server. That's the nature of the game and doubly so on a server like RoR with so many of the best players sitting in just a few guilds.
Can't recall the last time i read something as truthful as these 2 paragraphs.
1) players are not equal when it comes to skill
2) even a group of individually strong players struggles against a group that is more organised (because the second group plays together as a group for much longer and they know each others behaviour and weaknesses)
yes i'm toxic but i speak the "truth"
(disclaimer: "truth" is subjective to a person's point of view and possible personal interest)
congratulations! your vision is perfect!
rly? don't you have anything better to do?

Ads
User avatar
Absinth
Posts: 175

Re: Idears for improvements

Post#22 » Tue Apr 18, 2023 2:15 pm

darkt1981 wrote: Tue Apr 18, 2023 1:41 pm
Uchoo wrote: Tue Apr 18, 2023 11:58 am [..]
Serieus people its not about being stomped on, its about being locked out because the same groups keep getting in where others cannot, because of the 5 vs 5 cap on cities.
But there is no 5 instances limit, lol. There is as many instances as the system can fill where the last one as far as i remember has to be minimum 12v12.
And if you look at killboard you will see that you are full of crap because in this month only there were 2 times where city had 6 instances. It is just mostly issue of getting new players that are lv40 to go city as they don't feel comfortable in this setting where it seems like something serious and hard where in reality most of the time its like another scenario but has twice as much of people and you have have to actually care about objective. Not to say that its quite long time investment and not everyone is able to dedicate a straight hour or in some cases 2 hours in order to play a lengthy scenario.
Shinee DOK | 40/82
YellowGuard BG | 40/62
NuclearBombs SORC | 40/40

Self-proclaimed PVE and Fashionhammer expert

User avatar
Asderas27
Posts: 190

Re: Idears for improvements

Post#23 » Tue Apr 18, 2023 5:01 pm

darkt1981 wrote: Tue Apr 18, 2023 1:41 pm
Uchoo wrote: Tue Apr 18, 2023 11:58 am It takes 1 week of pve and 60 RR to be competitive in about every city. The difference between that level of gear and BiS isn't that extreme in most cases.

Knowledge, skill and experience are far more important. Vets will stomp people, very small portions of that is because of gear.

Try asking the team that you lost to why you lost and you'll probably get kind and constructive criticism that will point you in the right direction.
Serieus people its not about being stomped on, its about being locked out because the same groups keep getting in where others cannot, because of the 5 vs 5 cap on cities.
You been here since 2018 and you think there is a cap of 5 on amount of city instance ?
The Unlikely Plan
Ramjumper - Knight of the Blazing Sun
Shewhispers - Swordmaster
Punishingknock - Ironbreaker
TUP
Bellowabuser - Chosen
Moralepumper - Black Orc
Mindkiller - Blackguard

User avatar
Absinth
Posts: 175

Re: Idears for improvements

Post#24 » Tue Apr 18, 2023 5:03 pm

Asderas27 wrote: Tue Apr 18, 2023 5:01 pm
darkt1981 wrote: Tue Apr 18, 2023 1:41 pm
Uchoo wrote: Tue Apr 18, 2023 11:58 am It takes 1 week of pve and 60 RR to be competitive in about every city. The difference between that level of gear and BiS isn't that extreme in most cases.

Knowledge, skill and experience are far more important. Vets will stomp people, very small portions of that is because of gear.

Try asking the team that you lost to why you lost and you'll probably get kind and constructive criticism that will point you in the right direction.
Serieus people its not about being stomped on, its about being locked out because the same groups keep getting in where others cannot, because of the 5 vs 5 cap on cities.
You been here since 2018 and you think there is a cap of 5 on amount of city instance ?
Whats more weird is that he claims that he plays 12h/day and he cries about gear imbalance in city, from what i know if you play this much you are prone to over the top minmaxxing of gear progression. Also you should know that from one point the gear uplift is minimal.
Shinee DOK | 40/82
YellowGuard BG | 40/62
NuclearBombs SORC | 40/40

Self-proclaimed PVE and Fashionhammer expert

User avatar
mynban
Posts: 204

Re: Idears for improvements

Post#25 » Wed Apr 19, 2023 4:01 am

Absinth wrote: Tue Apr 18, 2023 10:59 am
mynban wrote: Tue Apr 18, 2023 10:52 am Less stick, more carrot is the solution.

People xrealm for better rewards, instead change mechanics so that underdog side gets more rewards => people xrealming towards underpop side

Profit
Give too much carrot = people loosing on purpose, you just cant give more crests for loosing than for winning.
Not losing, but for fighting for underpopulated side. Entirely different things.
P.S. for clarification this thread has two separate topics going on; City and Lake Xrealming. I was talking about lake xrealming.

gyps
Posts: 116

Re: Idears for improvements

Post#26 » Wed Apr 19, 2023 1:55 pm

I prefer non scenario cities...everyone against everyone...the confusion, the blob against blobs in the alleys of the city, the chaos, the struggle, the lag...thats the kind of city I like, these 24 vs 24 scenarios are a joke to be sincere and not as exciting as cities used to be.

Everyone should be welcome in a city siege.

User avatar
Absinth
Posts: 175

Re: Idears for improvements

Post#27 » Wed Apr 19, 2023 2:46 pm

gyps wrote: Wed Apr 19, 2023 1:55 pm I prefer non scenario cities...everyone against everyone...the confusion, the blob against blobs in the alleys of the city, the chaos, the struggle, the lag...thats the kind of city I like, these 24 vs 24 scenarios are a joke to be sincere and not as exciting as cities used to be.

Everyone should be welcome in a city siege.
But everyone is welcome as long as the system can put the same amount of people into the instance ;)
For big lag blobs we have lotd and it is nice to have something more akin to scenario than lotd.
Shinee DOK | 40/82
YellowGuard BG | 40/62
NuclearBombs SORC | 40/40

Self-proclaimed PVE and Fashionhammer expert

gyps
Posts: 116

Re: Idears for improvements

Post#28 » Thu Apr 20, 2023 10:33 pm

Absinth wrote: Wed Apr 19, 2023 2:46 pm
gyps wrote: Wed Apr 19, 2023 1:55 pm
But everyone is welcome as long as the system can put the same amount of people into the instance ;)
For big lag blobs we have lotd and it is nice to have something more akin to scenario than lotd.
Yeah everyone is welcome, but people tend to avoid it as a pug as they know the result. If you merge everyone in the same instance results may change. I feel like current system will just end dead like ranked scs. Cities were chaos, literally, now is...meh another sc.

LOTD is crazy fun and the mechanic could be integrated in all the other PVE parts of the different maps in each tier, to split people and have different wbs doing stuff in the lakes, some others in pve and some others sieging or defending.

Ads
User avatar
Sinisterror
Posts: 838

Re: Idears for improvements

Post#29 » Fri Apr 21, 2023 11:10 am

Huge improvements would be Aoe HD back, Moralepumps toned down significantly, Disorient skills/procs affecting Melee abilities like 0,5sec cast time increase. Renown Gain Doubled, all punishing mechanics removed. NPC Hero + Champ at BOs + Resource Carrier back. -XP Reduction Scroll back.

Retribution/Bring it on only strongest affects/or make Range like, rof etc stack as well. Aoe cap back to 9, morale dmg cap removed. Rampage not ignoring Guard Mechanic and Morale avoidances. Gtdc replaced with Aoe Bleed em out 2k crits with last hit.

Remove Msh Pounce and Msh "Charge" skill. Remove Ranged KD(Range KD/Pounce=Order only) Give back old 98ft range and give shoot thru ya back to normal skill instead of morale. WL having silence without spec because it doesnt have disarm or shatter. Brutal pounce 5pts skill and Leonine Frenzy 9 pts skill and it should crit! Wl pounce being doable in mid-air, to keeps pet following him and pets getting all grp buffs and heals again! Pounce also could crit again and has 1 sec delay dmg for flow. Bring M4 Rampage to new Pt 13 skill on Guardian. All tactics WL has can be used like Revenge, Loner, Pack Synergy because restricting is never good way to go.

ICD of procs were 0s in live, RoR has 2 sec. I think 05s ICD would be perfet in RoR. Riposte had 1s ICD live but it could crit and crit dmg tactics affected it. But if some wpn had 360dmg proc that proc never underany cirumstance didnt/couldnt hit harder than 360. Bring back dmg procs like Wp/Dok/Bw/Sorc Procs getting benefit from Str so Toughness works against them. Also for Tactics like Loudmouth, Guilty Soul etc.

Black Orc Shield THC back and 15pts new brawler skill"Ignores GCD Dash/teleport instant like skill" Or if no shield THC then Mirror SM Wods to 15 pts Brawler.

SM absob Bellow back. +60-67 1h dps wpns still missing. 101.5dps 2H was max when sove was out. Also Bring Crit back that is missing in ror, not Lotd talismans but shoulders 4% talisman, all pieces had 3% crit has been replaced to 1%. 7% Crit staffs for everyone 5% crit 1h's. (heal and dps) Reverse low lvl anni/merce/ruin 4&5 bonuses and make 5th bonus +2.

All classes need that 12-25% critical dmg 10-18% Critical amount procs in gear or wpns. Crit is universal, equalizer. Too easy to Spec anticrit and be quite safe. Also... 025-035s Slower GCD than Live or RoR used to have makes Defense/Healers even more powerrful than before.

T1 lvl 1-19lvl T2-3 20-40/under rr45. T4 lvl 40/45+. RvR And SC Brackets both. And Tactics back to lvl 11-21-31-40. Deva/Duel/Stalker/Mayhem new lvl req r22/22. Anni/Ruin/Merce R29-31/rr30. Red-eye Would be lvl 33-36 And Conq 36-39.

Vanq/Opp would be wearable rr45-50. New Invader rr55-60/New 3pc Overlord/Imperator Set with Nasty bonuses like they used to have<3 Warlord and New Set rr 63-69. Purple Bis wpns with procs only dropping in Fort/City, remove city timer. Lotd TOMBS AND INVADING/DEFENDING THEM!

Love the new Liniment/berrie things with unique rewards, those permanent/dropping in PvP pls:D And make Items like Subjugator cloak, Keg cloak dmg procs usable even if you are not using the gear. Pots/Morales/Taunts/Detaunts/Challenges Off GCD, Maybe even Shatter's.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
Scottx125
Posts: 965

Re: Idears for improvements

Post#30 » Fri Apr 21, 2023 2:20 pm

There are loads of class improvements and other improvements that need to be made, none of which can be done until the ability system is done... But by the time that's finished we'll probably all look like this:
Spoiler:
Image
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

Who is online

Users browsing this forum: bw10 and 24 guests