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Snare The Zerg // IDEA

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Asderas27
Posts: 191

Re: Snare The Zerg // IDEA

Post#11 » Wed May 03, 2023 2:58 am

Another idea that belongs in the bin.
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rejndjer
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Posts: 431

Re: Snare The Zerg // IDEA

Post#12 » Wed May 03, 2023 5:29 am

Everdin wrote: Tue May 02, 2023 9:14 am While the idea is understandable, it would lead to skilled range premades do whatever they want with the warbands, they can not follow, they can not retreat, they will just get blown up on max range
it is fair for mdps to be carry of meta since 2008, but it wouldnt be fair for rdps. why?

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zgolec
Posts: 753

Re: Snare The Zerg // IDEA

Post#13 » Wed May 03, 2023 8:09 am

jbrutal wrote: Tue May 02, 2023 5:48 pm any faction wide debuff will just make premades even more OP, they should just add npcs back in and make them as strong as lord in BOs and keep lord into Heroes :D :D :D :D
This is actually not bad idea :P

Add to that some cap mechanic that impact rvr for capping side and we will have zerg splitted on capping/defending BOs instead of mindlessly blobing up and running together.
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Asderas27
Posts: 191

Re: Snare The Zerg // IDEA

Post#14 » Wed May 03, 2023 8:23 am

rejndjer wrote: Wed May 03, 2023 5:29 am
Everdin wrote: Tue May 02, 2023 9:14 am While the idea is understandable, it would lead to skilled range premades do whatever they want with the warbands, they can not follow, they can not retreat, they will just get blown up on max range
it is fair for mdps to be carry of meta since 2008, but it wouldnt be fair for rdps. why?
No amount of changes will make it fair for you.
:(
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Mvl130
Posts: 28

Re: Snare The Zerg // IDEA

Post#15 » Wed May 03, 2023 12:14 pm

What could be done is to split the 2 RvR areas that are open in 2 specific game modes : one zone would be for warbands only, the other for 1 to 6 men, so that small scale players can do something else than feeding the zerg. Eventually zergboyz will be bored of their less profitable way of playing

Everdin
Posts: 555

Re: Snare The Zerg // IDEA

Post#16 » Wed May 03, 2023 4:14 pm

Mvl130 wrote: Wed May 03, 2023 12:14 pm What could be done is to split the 2 RvR areas that are open in 2 specific game modes : one zone would be for warbands only, the other for 1 to 6 men, so that small scale players can do something else than feeding the zerg. Eventually zergboyz will be bored of their less profitable way of playing
The community must agree on this, nothing more ist needed.
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