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How to know ppl arn´t enjoying endgame

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NSKaneda
Posts: 968

Re: How to know ppl arn´t enjoying endgame

Post#51 » Fri Jun 02, 2023 1:41 am

Hellfireuzu wrote: Thu Jun 01, 2023 12:43 pm Cities are boring, that's why. Once you are losing the first stage there is very little hope to suddenly win 2nd or 3rd stage. If we had pairing after individual stages (winner x winner, loser x loser) across participating warbands.

Add guild/alliance warbands only, add once a month* transmitted over Realm Watch championship (or maybe even make it 3 month long league event with qualifying, quarter and semifinals in between), with bragging rights (unlock for inspect screen, title maybe?) and some shiny cosmetic reward to go for winning warband and it might be the "ranked" big scale, fair fight guilds need ;)

It's a shame that only Alt/IC are on the table in terms of event maps but maybe... Some side map with only 24v24 flagged for pvp special? In two weeks time ofc ;)

----
* cities in between once a month event are free for all, training period?
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Dajciekrwi
Posts: 700

Re: How to know ppl arn´t enjoying endgame

Post#52 » Fri Jun 02, 2023 9:03 am

NSKaneda wrote: Fri Jun 02, 2023 1:41 am
Hellfireuzu wrote: Thu Jun 01, 2023 12:43 pm Cities are boring, that's why. Once you are losing the first stage there is very little hope to suddenly win 2nd or 3rd stage. If we had pairing after individual stages (winner x winner, loser x loser) across participating warbands.

Add guild/alliance warbands only, add once a month* transmitted over Realm Watch championship (or maybe even make it 3 month long league event with qualifying, quarter and semifinals in between), with bragging rights (unlock for inspect screen, title maybe?) and some shiny cosmetic reward to go for winning warband and it might be the "ranked" big scale, fair fight guilds need ;)

It's a shame that only Alt/IC are on the table in terms of event maps but maybe... Some side map with only 24v24 flagged for pvp special? In two weeks time ofc ;)

----
* cities in between once a month event are free for all, training period?
This "League" will be dead before it starts like all rankeds in RoR. Imagine 1,5 h without any kills, everything is healed, unednding absorb festival, it will be so boring, static, slow, like stone vs brick MMA:)))

bw10
Posts: 240

Re: How to know ppl arn´t enjoying endgame

Post#53 » Fri Jun 02, 2023 9:44 am

NSKaneda wrote: Fri Jun 02, 2023 1:41 am
Hellfireuzu wrote: Thu Jun 01, 2023 12:43 pm Cities are boring, that's why. Once you are losing the first stage there is very little hope to suddenly win 2nd or 3rd stage. If we had pairing after individual stages (winner x winner, loser x loser) across participating warbands.

Add guild/alliance warbands only, add once a month* transmitted over Realm Watch championship (or maybe even make it 3 month long league event with qualifying, quarter and semifinals in between), with bragging rights (unlock for inspect screen, title maybe?) and some shiny cosmetic reward to go for winning warband and it might be the "ranked" big scale, fair fight guilds need ;)

It's a shame that only Alt/IC are on the table in terms of event maps but maybe... Some side map with only 24v24 flagged for pvp special? In two weeks time ofc ;)

----
* cities in between once a month event are free for all, training period?
best i can do is cape and a dye

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losvtranse
Posts: 56

Re: How to know ppl arn´t enjoying endgame

Post#54 » Fri Jun 02, 2023 1:09 pm

Idk, i feel that city should be an RvR culmination, not a glorified scenario. Take this system and move it to it's own thing, and leave city as a mass rvr fun.

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normanis
Posts: 1304
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Re: How to know ppl arn´t enjoying endgame

Post#55 » Fri Jun 02, 2023 2:46 pm

Sulorie wrote: Thu Jun 01, 2023 3:27 pm
normanis wrote: Thu Jun 01, 2023 11:30 am also leavers punish those who stay. more ppl leave those who stay get less chance of bags. 24 men get chance few goldbag and if 4 ppl leave rest have lesser chance get even blue bag. (it was last time when i qued).
The loser side gets no gold bag since ages, no matter how many stay inside. The number of bags varies but the maximum is blue.
time vs reward
"Iron Within, Iron Without!"

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Kpi
Posts: 517

Re: How to know ppl arn´t enjoying endgame

Post#56 » Sat Jun 03, 2023 12:34 am

City siege was killed with the new currency system.

This was the best content of the game, because you needed fight to last minute to gear your toons. My best moments in game was on city siege. The moments previously on the fort, calling to all guild mates to do wbs and queue city... This moment are lost forever.

But now you can get full bis only zerging on rvr.

Why u will do hard fights and maybe lost, when u can zerg on rvr and obtain more war crest to gear your toon?

The worst patch ever. This killed all sense of campaign on rvr.
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

Sulorie
Posts: 7219

Re: How to know ppl arn´t enjoying endgame

Post#57 » Sat Jun 03, 2023 10:00 am

Kpi wrote: Sat Jun 03, 2023 12:34 am City siege was killed with the new currency system.

This was the best content of the game, because you needed fight to last minute to gear your toons. My best moments in game was on city siege. The moments previously on the fort, calling to all guild mates to do wbs and queue city... This moment are lost forever.

But now you can get full bis only zerging on rvr.

Why u will do hard fights and maybe lost, when u can zerg on rvr and obtain more war crest to gear your toon?

The worst patch ever. This killed all sense of campaign on rvr.
On a win you can get significantly more war crests in city compared to rvr. As new inexperienced solo player you might even get more crests in a lost city siege.
Dying is no option.

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Sinisterror
Posts: 838

Re: How to know ppl arn´t enjoying endgame

Post#58 » Sat Jun 03, 2023 11:25 am

Kpi wrote: Sat Jun 03, 2023 12:34 am City siege was killed with the new currency system.

This was the best content of the game, because you needed fight to last minute to gear your toons. My best moments in game was on city siege. The moments previously on the fort, calling to all guild mates to do wbs and queue city... This moment are lost forever.

But now you can get full bis only zerging on rvr.

Why u will do hard fights and maybe lost, when u can zerg on rvr and obtain more war crest to gear your toon?

The worst patch ever. This killed all sense of campaign on rvr.
Getting rid of the otherwise unavailable Fort/City Purple bag weapons and Gold Bag should have gear pieces in them. Also getting rid of the personal loot system or adding old system with non-personal Loots and you can get Gear pieces and Proc wpns from those only. Also Some of the Sove/Warlord pieces like Chest and Ring etc couldn't be bought Just from city Gold Bags. Add new Invader lvl gear and wpns to fort gold bags as well. I would do sieges just for new wpns and new procs if they would be purple bag only.

Timed City just does not work and same for Lotd.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Kpi
Posts: 517

Re: How to know ppl arn´t enjoying endgame

Post#59 » Sat Jun 03, 2023 12:32 pm

I still don't understand why some addons were banned with the "L2P" argument, however the Royal Crests were removed so that people would stop learning to play their characters outside of the zerg (like in SCs or in city)
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

gyps
Posts: 116

Re: How to know ppl arn´t enjoying endgame

Post#60 » Sat Jun 03, 2023 1:25 pm

Kpi wrote: Sat Jun 03, 2023 12:32 pm I still don't understand why some addons were banned with the "L2P" argument, however the Royal Crests were removed so that people would stop learning to play their characters outside of the zerg (like in SCs or in city)
Bring back old cities, bring back Royal crests dropped only by important boss in different cities, create a new Royal set for RR 90+ and voila! Cities will be important again.

Being an scenario + timed as it is currently timed....takes away all the fun.

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