Maximizing gains while minimizing risk/effort has been around since AoR days though (or lets face it, its part of human behavior since back when our ancestors were still living on trees). Thing is, back in AoR days devs knew how to work with it- while in RoR one of main motives is "above all- players should not get free rewards, no matter the consequences". See as example lords added to keeps- which add nothing to keep defense, only reason those are there is to prevent taking keep solo/as a small group (a result- instead of having to worry about other zones being ninjaed by a small group, the blob can zerg in one zone- between SoR and lord, they will always have time to react if the other side attempts to take other zone). See BOs changed from npc resource runners giving renown ticks to all in zone, to boxes run by players and giving contribution/renown only to those (a result- instead of roaming and pvping, a pizza delivery simulator). See empty keeps taken giving a very small renown tick (a result- no reason to try and ninja an offzone keep while blob is zering the main zone- meaning blob can keep zerging without having to worry about the offzones).Yaliskah wrote: ↑Tue May 16, 2023 9:14 am -Player behaviour : Yes. Lets be honnest. Thats reassuring for lot of player to maximize gains while minimizing risk a.k.a "path of least resistance". Being in a huge amount of players can allow you to be less vigilant and still be rewarded, even with crumbs, but it is better than nothing with a minimal effort.
So there are easy ways to break the zerg- but those will mean players being able to get large rewards with a small effort- won't happen in RoR.
Then there is also the fact that lot of effective solo builds from AoR are removed in RoR- part of "WAR is not a solo game" philosophy. A 1v2 in AoR will always result in 1 ending up dead if 2 have a base idea of what they are doing (that is speaking as one of the 2). A result- instead of trying to make a good solo builds and roaming, it is more effective to blob up and zerg. Once again, won't change- "WAR is not a solo game".