funny LotD idea
Posted: Mon May 29, 2023 12:43 pm
While LOTD is fun, there is an issue with the map being too large and overly crowded with enemies.
In an effort to reduce one-sided battles, the Tomb King army were introduced.
However, it's not enjoyable to run around the vast map just to kill NPCs.
So, I've been thinking, can we make TK more exciting?
That's when the movie "The Mummy" came to mind.
Seeing fully deployed armies on that expansive map creates a Total War atmosphere and would be really cool.
Also, standing idle in front of enemy war camp made me think, what if the Tomb Kings could perform surprise attacks from behind?
After all, the goal is to disperse power when one side becomes too dominant.
Instead of running from one end of the map to the other, why not distribute forces forward and backward, as if being encircled?
To achieve that, we could reduce the battlefield size a bit and have Tomb King units spawn from the rear.
First, we divide the map into three sections.
At the beginning, each faction already holds their own territory.
and Tomb Kings army line up in front of each faction.
that's middle of map, the TK is deployed in a straight line from the northern end to the southern end.
The battle starts at the central point, Vault and Bitter Wind, where the focus is on who can first capture the Tomb King area.
TK has their BO guards intact. They also frequently spawn new patrols, not randomly, but from the pyramid to each taken BO.
It showcases what a horde army is against the overpowering zerg.
These patrols don't necessarily have to be high-level NPCs; simple champions that can be defeated in one rotation before dying are enough.
They function like AoE cannons from a siege, adding to the horde vibe.
They keep coming, even if you melt them away.
Once the TK area is fully captured, the enemy faction's territory opens up for 10~15min.
it also locks the rest of the map for that time. you have to capture enemy BO in time for quest.
it's time attack.
If one faction manage to take over the enemy's territory entirely or at least two-thirds of it,
Tomb King forces will rush from the rear boundaries. like this.
It would be like being surrounded and attacked by the opposing faction and the Tomb Kings.
After 10~15min, TK area opens up once again, now controlled by the TK army, locking down the rest of the section.
Now it's back to the starting point, repeating the cycle once again. It's an endless war.
In an effort to reduce one-sided battles, the Tomb King army were introduced.
However, it's not enjoyable to run around the vast map just to kill NPCs.
So, I've been thinking, can we make TK more exciting?
That's when the movie "The Mummy" came to mind.
Spoiler:
Spoiler:
After all, the goal is to disperse power when one side becomes too dominant.
Instead of running from one end of the map to the other, why not distribute forces forward and backward, as if being encircled?
To achieve that, we could reduce the battlefield size a bit and have Tomb King units spawn from the rear.
First, we divide the map into three sections.
Spoiler:
and Tomb Kings army line up in front of each faction.
that's middle of map, the TK is deployed in a straight line from the northern end to the southern end.
The battle starts at the central point, Vault and Bitter Wind, where the focus is on who can first capture the Tomb King area.
TK has their BO guards intact. They also frequently spawn new patrols, not randomly, but from the pyramid to each taken BO.
It showcases what a horde army is against the overpowering zerg.
These patrols don't necessarily have to be high-level NPCs; simple champions that can be defeated in one rotation before dying are enough.
They function like AoE cannons from a siege, adding to the horde vibe.
They keep coming, even if you melt them away.
Once the TK area is fully captured, the enemy faction's territory opens up for 10~15min.
it also locks the rest of the map for that time. you have to capture enemy BO in time for quest.
it's time attack.
If one faction manage to take over the enemy's territory entirely or at least two-thirds of it,
Tomb King forces will rush from the rear boundaries. like this.
Spoiler:
After 10~15min, TK area opens up once again, now controlled by the TK army, locking down the rest of the section.
Now it's back to the starting point, repeating the cycle once again. It's an endless war.