Page 1 of 1
Reviving the keep Lord
Posted: Mon May 29, 2023 3:57 pm
by Gruzzum
Hello! iv had a idea to make RvR interesting. The idea is that when Order or Destro retakes a keep they have the ability to revive the keep lord. 4 or 5 healers will be used to start a revive spell and it be a long cast time. When the lord is successfully revived it will have 10% health or low health and healers can not heal the lord. I think it will make RvR interesting and make retaking keeps have somewhat a purpose.
Re: Reviving the keep Lord
Posted: Mon May 29, 2023 6:37 pm
by Sufferkate
I like it, not sure, about needing 4/5 healers, though. But also, make OVER-POP, need more battle objectives, to lock zone. (spreading them out=less zerg)
Re: Reviving the keep Lord
Posted: Mon May 29, 2023 7:13 pm
by Ninjagon
Nice!
3 healers, 6 min cast time

Re: Reviving the keep Lord
Posted: Tue May 30, 2023 4:58 am
by Avernus
Does that mean that 1 player with their very balanced stealth ability can cc one of the said healers, interrupting them and making all your efforts completely useless?
Re: Reviving the keep Lord
Posted: Tue May 30, 2023 8:34 am
by Sufferkate
Avernus wrote: ↑Tue May 30, 2023 4:58 am
Does that mean that 1 player with their very balanced stealth ability can cc one of the said healers, interrupting them and making all your efforts completely useless?
Possibly, it's all hypothetical. Maybe, if interupted, you DON'T lose progress, (on the resurrection bar). And the next healer, could just PICK UP, where you, LEFT OFF.
Re: Reviving the keep Lord
Posted: Tue May 30, 2023 11:59 pm
by Sinisterror
Gruzzum wrote: ↑Mon May 29, 2023 3:57 pm
Hello! iv had a idea to make RvR interesting. The idea is that when Order or Destro retakes a keep they have the ability to revive the keep lord. 4 or 5 healers will be used to start a revive spell and it be a long cast time. When the lord is successfully revived it will have 10% health or low health and healers can not heal the lord. I think it will make RvR interesting and make retaking keeps have somewhat a purpose.
Interesting. Maybe 1tank 1dps 1heal needed to resurrect, takes 5 min and while your channeling you cant be knocbacked or down no interrupts and have 90% less dmg taken so other players can keep channelers alive, if resurrect works or it's interrupted by enemy give nice chunk of renown on top and im interested.
Re: Reviving the keep Lord
Posted: Wed May 31, 2023 1:28 am
by Martok
Avernus wrote: ↑Tue May 30, 2023 4:58 amDoes that mean that 1 player with their very balanced stealth ability can cc one of the said healers, interrupting them and making all your efforts completely useless?
Shhhhhhh...
Re: Reviving the keep Lord
Posted: Wed May 31, 2023 3:57 am
by Avernus
Sinisterror wrote: ↑Tue May 30, 2023 11:59 pm
Interesting. Maybe 1tank 1dps 1heal needed to resurrect, takes 5 min and while your channeling you cant be knocbacked or down no interrupts and have 90% less dmg taken so other players can keep channelers alive, if resurrect works or it's interrupted by enemy give nice chunk of renown on top and im interested.
What about game crash? Any protection from trolling/id....hm, inexperienced players? I think you should be able to replace the casters if at least one of them is still alive.
Re: Reviving the keep Lord
Posted: Wed May 31, 2023 8:59 am
by Gangan
Make it a random clicky-game like rams, so you don't get bored while standing around for 5min^^