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Crafting Skills?
Posted: Sun Aug 09, 2015 11:30 am
by Helhe
Can any1 tell me plz whats going on with crafting skills? can we use them or not?
Re: Crafting Skills?
Posted: Sun Aug 09, 2015 11:55 am
by Coryphaus
No you can't use them
Crafting is not considered a priority atm
Re: Crafting Skills?
Posted: Sun Aug 09, 2015 1:19 pm
by Vdova
crafting should be the last priority in my opinion.
1. Lag/crash free gameplay
2. Working abbilities/tactics
3. Working keeps,BOs,Scens
4. Itemization(rvr sets,pve drops)
5. Crafting
Absence of crafting doesnt affect gameplay expirience, but crashes, bugged keeps,abbilites or items does.
Dev team does an awesome job and I am so, so thankful for what You guys doing!
Re: Crafting Skills?
Posted: Sun Aug 09, 2015 1:33 pm
by Jaycub
Vdova wrote:crafting should be the last priority in my opinion.
1. Lag/crash free gameplay
2. Working abbilities/tactics
3. Working keeps,BOs,Scens
4. Itemization(rvr sets,pve drops)
5. Crafting
Absence of crafting doesnt affect gameplay expirience, but crashes, bugged keeps,abbilites or items does.
Dev team does an awesome job and I am so, so thankful for what You guys doing!
Crafting plays a big roll in itemization, probably the biggest aside from renown abilities.
Re: Crafting Skills?
Posted: Sun Aug 09, 2015 1:34 pm
by Renork
OP was asking if crafting works, he didn't ask for suck up to dev responses.
To answer your questions,
It looks like +3 talis were working, Github found a few that do not work though. Some potions were working, some are not. The t1 recruit potion was working yesterday, not sure about today.
Scavenging: Can't scavenge 5 levels below? I think?
Re: Crafting Skills?
Posted: Sun Aug 09, 2015 2:28 pm
by Vdova
Jaycub wrote:Vdova wrote:crafting should be the last priority in my opinion.
1. Lag/crash free gameplay
2. Working abbilities/tactics
3. Working keeps,BOs,Scens
4. Itemization(rvr sets,pve drops)
5. Crafting
Absence of crafting doesnt affect gameplay expirience, but crashes, bugged keeps,abbilites or items does.
Dev team does an awesome job and I am so, so thankful for what You guys doing!
Crafting plays a big roll in itemization, probably the biggest aside from renown abilities.
I am not saying, that they dont. I am saying absence of crafting doesnt affect the gameplay we have now and can lead verry fast in to imbalance fully potted/talismaned vs no pots/talismans.
It should not be the priority at this stage of development.
Re: Crafting Skills?
Posted: Wed Aug 12, 2015 11:21 am
by nalgol
i'm currently working on crafting culti apo talis scavange and talisman slotting are coded now and work we need bug fixing and exploit finding on those though
the bigger issue is we need to fix a ton of items in the db before it will fully work at least we got some helpers to do that so my dev time isn't used for that
Re: Crafting Skills?
Posted: Wed Aug 12, 2015 3:20 pm
by Coryphaus
I thought that Tallis and pots and stuff won't be implemented till t4 to study balance first atleast that's what az was saying
Re: Crafting Skills?
Posted: Wed Aug 12, 2015 3:29 pm
by Jaycub
Coryphaus wrote:I thought that Tallis and pots and stuff won't be implemented till t4 to study balance first atleast that's what az was saying
Those are a big part of balance, there is no reason to wait till T4. Whats the point of studying balance if it will all change once you throw talismans and potion buffs into the mix? And ATM we really need some stats to make up for the missing ones from renown abilities to hopefully take us out this really boring OP healer snooze fest.
Re: Crafting Skills?
Posted: Wed Aug 12, 2015 4:07 pm
by Noiree
The warhammer crafting system - always hated it. And it'll add even more balance problems.
Let's assume we got a player who stocked up on expensive blues and epics. He'll have epic talismans in no time. At this point, I hear the melee train rushing in even louder.