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Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 11:41 am
by Omegus
Kpi wrote: Mon Jun 19, 2023 10:17 am
Sinisterror wrote: Sun Jun 18, 2023 5:07 pm This started happening before this patch but it's concerning so if anyone has answer pls tell me. But Channeled Melee attacks like Rend Soul/Divine Assault break MUCH more easily than before, they break now like if enemy is 10ft away and they never worked like this in Aor. RoR had it right for long time, if it's not supposed to happen or is it changed purposefuly?
I didnt see nothing... i'm being interrupted all the time with GTCD as usual, but nothing exceptional
From what I've picked up, an old addon I made (wasn't released publicly at the time) has been modified and has spread like wildfire which might be the reason why AOE channels are getting interrupted much quicker than usual these days...

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 1:10 pm
by Kpi
Omegus wrote: Mon Jun 19, 2023 11:41 am
Kpi wrote: Mon Jun 19, 2023 10:17 am
Sinisterror wrote: Sun Jun 18, 2023 5:07 pm This started happening before this patch but it's concerning so if anyone has answer pls tell me. But Channeled Melee attacks like Rend Soul/Divine Assault break MUCH more easily than before, they break now like if enemy is 10ft away and they never worked like this in Aor. RoR had it right for long time, if it's not supposed to happen or is it changed purposefuly?
I didnt see nothing... i'm being interrupted all the time with GTCD as usual, but nothing exceptional
From what I've picked up, an old addon I made (wasn't released publicly at the time) has been modified and has spread like wildfire which might be the reason why AOE channels are getting interrupted much quicker than usual these days...
It is public now? :roll:

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 1:17 pm
by Akalukz
Kpi wrote: Mon Jun 19, 2023 1:10 pm
Omegus wrote: Mon Jun 19, 2023 11:41 am
Kpi wrote: Mon Jun 19, 2023 10:17 am

I didnt see nothing... i'm being interrupted all the time with GTCD as usual, but nothing exceptional
From what I've picked up, an old addon I made (wasn't released publicly at the time) has been modified and has spread like wildfire which might be the reason why AOE channels are getting interrupted much quicker than usual these days...
It is public now? :roll:
Only for the special people. :) but yeah NB is basically back in a new form. just not user-friendly or clean from what I have read.

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 1:27 pm
by Omegus
Kpi wrote: Mon Jun 19, 2023 1:10 pm
Omegus wrote: Mon Jun 19, 2023 11:41 am
Kpi wrote: Mon Jun 19, 2023 10:17 am

I didnt see nothing... i'm being interrupted all the time with GTCD as usual, but nothing exceptional
From what I've picked up, an old addon I made (wasn't released publicly at the time) has been modified and has spread like wildfire which might be the reason why AOE channels are getting interrupted much quicker than usual these days...
It is public now? :roll:
I'm not sure I even have the source code for it anymore. All it did was detect if you were being hit by a specific ability (I made it check for the Slayer's Retribution ability) and if so, displays a big picture on the screen and plays an annoying sound effect to prompt the Marauder using it to use their cone interrupt ASAP to shut it down. It was utterly trivial to add more abilities/damage to be checked though.

I do still have a copy of the image it displayed though. 1000 hours in MSPaint.
Spoiler:
Image

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 2:16 pm
by Uberlix
Sinisterror wrote: Sun Jun 18, 2023 5:07 pm This started happening before this patch but it's concerning so if anyone has answer pls tell me. But Channeled Melee attacks like Rend Soul/Divine Assault break MUCH more easily than before, they break now like if enemy is 10ft away and they never worked like this in Aor. RoR had it right for long time, if it's not supposed to happen or is it changed purposefuly?

Same here, started playing my choppa gain after a long hiatus and it is outright bonkers, how fast your channels get interrupted at times. Way less the case with my BO and the two "shield channel abilities".

Omegus wrote: Mon Jun 19, 2023 11:41 am
From what I've picked up, an old addon I made (wasn't released publicly at the time) has been modified and has spread like wildfire which might be the reason why AOE channels are getting interrupted much quicker than usual these days...

Well, that explains it. I had my suspicions that something like that might be the case, but didn't want to jump to conclusions without any actual evidence.

Oh well, nothing that can be done about it anyway ¯\_(ツ)_/¯

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 2:36 pm
by Garamore
You can see it on some peoples streams. Would be good if someone makes it publicly available.

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 3:19 pm
by Omegus
Garamore wrote: Mon Jun 19, 2023 2:36 pm You can see it on some peoples streams. Would be good if someone makes it publicly available.
Any ex-JR people in your guild likely have a copy ;)

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 3:50 pm
by Uberlix
It being publicly available would certainly help with leveling the playing field, at the very least.

The Possibility of situational awareness and the Understanding of game mechanics getting further substituted by just using another Addon is something i rather dislike personally, then again no one is holding me at gunpoint forcing me to use it.

Image

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 3:54 pm
by Omegus
I will see if I can find my copy this evening. At some point fairly recently I dropped it into the RoR discord so it's not intended to be Top Secret anymore.

Re: Patch Notes 16/06/2023

Posted: Mon Jun 19, 2023 4:54 pm
by nebelwerfer
Stacking rof is imba but stacking retribution is fine ??? I dont know guys... especially now that HTL is buffed, maybe introduce stacking rof again to counter melee blobs. Also 25% guard on 2h tanks was good idea, how come good ideas dont stick but bad ones do? WEIRD