Works Reworks!
Posted: Tue Jul 18, 2023 2:01 am
To begin with, PvE zones should become more attractive to everyone, and offer resources for jobs. For example, caves would be areas for various minerals or stones, even mushrooms or other ingredients. We could for example harvest the wood from the trees, but also harvest the fruits (some trees have modeled fruits and I think it would be a real added value to give them a use). There are a lot of fields in the game that would leave the possibility of harvesting grain. Rivers for fishing. In short, to ensure that most of the modeled corners of the game are exploitable (even the houses, why not)
All this would of course have a level depending on the zones, and therefore would be useful for crafting according to professions and could even be used for several professions, for example:
An apple could serve as both cooking and alchemy
There could therefore be new professions, such as:
Cooking; Smithing; Foresting; Farming ...
To keep it interesting, all areas of the game would potentially have one or more farming areas with PvP enabled. These would be level 40 areas where resources would be more abundant but with the risk of having your farm stolen.
As for the professions that already exist, there could be mergers such as farming and cultivating (the name cultivating is pretty cool and could stay as such, it's up to you, I don't really have an opinion on that) . Scavenging could have PvP utility and be used for more complex crafts for all professions. Smithing could justify the arrival of new equipment/improvements and therefore directly influence them. Foresting could be used to collect resources for the creation / improvement of weapons (creation of handles for example) and potentially the creation of siege weapons and more.
professions are not really highlighted in the game, they are useful but very little exploited, just like the areas of the game. It could allow people to move around them more, to explore more while ensuring that it be useful. It could eventually create more interaction with the game environment, with potential addition of other things such as random events (who knows)
When I started writing this suggestion I was all for the player being able to do all jobs, but in reality I think that would be a bad idea and not having them all would allow more interactions with players. People should be able to have more jobs, but they can't necessarily have them all. But on the other hand I tell myself that having them all does not necessarily mean that you will be profitable, a lot of versatility but little profit in all trades... So in itself, it's not a joke either to have them all, people will prefer to specialize in any case so I have mixed feelings
All this would of course have a level depending on the zones, and therefore would be useful for crafting according to professions and could even be used for several professions, for example:
An apple could serve as both cooking and alchemy
There could therefore be new professions, such as:
Cooking; Smithing; Foresting; Farming ...
To keep it interesting, all areas of the game would potentially have one or more farming areas with PvP enabled. These would be level 40 areas where resources would be more abundant but with the risk of having your farm stolen.
As for the professions that already exist, there could be mergers such as farming and cultivating (the name cultivating is pretty cool and could stay as such, it's up to you, I don't really have an opinion on that) . Scavenging could have PvP utility and be used for more complex crafts for all professions. Smithing could justify the arrival of new equipment/improvements and therefore directly influence them. Foresting could be used to collect resources for the creation / improvement of weapons (creation of handles for example) and potentially the creation of siege weapons and more.
professions are not really highlighted in the game, they are useful but very little exploited, just like the areas of the game. It could allow people to move around them more, to explore more while ensuring that it be useful. It could eventually create more interaction with the game environment, with potential addition of other things such as random events (who knows)
When I started writing this suggestion I was all for the player being able to do all jobs, but in reality I think that would be a bad idea and not having them all would allow more interactions with players. People should be able to have more jobs, but they can't necessarily have them all. But on the other hand I tell myself that having them all does not necessarily mean that you will be profitable, a lot of versatility but little profit in all trades... So in itself, it's not a joke either to have them all, people will prefer to specialize in any case so I have mixed feelings