Gier wrote: Thu Jan 04, 2024 10:30 pm
Nope Games Workshop has no rights to the Age of Reckoning IP. They sold the rights to EA who then made the game. It's why the lore doesn't match up with any Warhammer fantasy and is considered it's own story.
Yes and no. Lore does match up past history to a point before the game lore starts, but for what happens in this game regarding the prequel stories, 2x books, quests, war campaign and LOTD/Skaven stuff (even custom quests and events on this server) then yes it goes in its own direction for this game into an alternate universe.
In a nutshell, Warhammer Online: Age of Reckoning includes all lore that goes all the way up to Storm of Chaos and then branches off in a different/alternate direction from there.
Valayare wrote: Sat Dec 20, 2014 6:44 pm
Age of Reckoning is/was an alternative narrative to Storm of Chaos (from 2004) which played out in the tabletop game. There are a couple of Black Library novels set during WAR and a graphic novel was released with the limited edition game, but it never as such concluded, the stories were set at the beginning/within WAR.
chielvdv wrote: Sat Dec 20, 2014 6:12 pm
So the Age of Reckoning began with the rise of Tchar' Zanek as leader of the Raven Host, he sought to wipe out the Empire and united a **** load of chaos tribes and started marching on the Empires of Man. Meanwhile, Malekith wanted revenge on his High Elf kin and saw a good opportunity with the rise of a new Chaos Warlord. So he deviced a plan to seek out an Ork Warboss that could unite the Orc tribes and go on a bloody rampage all over the dwarves. He found Grumlok, created an amulet that granted the Ork amazing strength and toughness and it allowed Malekith to control the Ork.
So now the Empire and the Dwarves were under siege so they called upon their Elven allies to aid them, they did so and now Malekith could sweep in with his Black Arc.
Finished all pve quests on order, outcome is that both sides end up in a stalemate, hence "War Never Ends". Outcomes of the War Campaign involve a push/pull or seesaw-styled campaign. Keep and Fort lords defeated, city boss in Altdorf/Inevitable City killed (
Karl Franz & Tchar'zanek), invaders are then pushed out by defenders instead of taking over a city permanently, pushed them all the way back out of their lands and thus the war campaign resets. Empire/Dwarf/High Elf and Chaos/Greenskin/Dark Elf gods would then respectively ressurect their keep/fort/city lords back eventually (
who probably still have to pay fee to the nearest Healer NPC for Battle Fatigue like the rest of us) and it starts all over again.
It is not yet your time. I shall aid your journey back to the realm of the living... for a price.
I think eventually they should implement the Karak-Eight-Peaks and Karaz-a-Karak capitals as city fights. Both of these cities have flag areas in the bottom deeps and a keep. It could be re-tooled as a custom scenario environment for a city fight where stages involve fighting in the bottom deeps (logically due to the Underway), then main floor, then the king (High King Thorgrim Grudgebearer and Grumlok/Gazbag). Ekaslime supposedly has already covered boss mechanics that were designed by EA for these bosses even.
https://ekaslime.wordpress.com/
Although the "Blood Lords?" expansion (Brettonia and Vampire Counts) got cancelled, there's still some story that hasnt been released yet. The last official content patch in Warhammer Online: Age of Reckoning was Patch 1.4.7 "The Verminous Horde" released on November 18, 2010.
So the game was in a content drought for like 3 years before it got cancelled?, yikes.
As for EA granting a license to this server it will never happen. ROR dev's here have done FAR more productivity for this server than what the devs on live did. Why was live in a state of such long content drought?. Any work of any kind had to be approved and it was all rejected/denied because it would cost EA money. There was a tiny skeleton crew of devs that remained just for the balance team before they were fired in 2013.
Hopefully, the Skaven (and pets) stuff in 1.4.7 will be released eventually (probably 2030s), but everything else needs to be finished first of course (Lost Vale, TOVL,etc).
Ithiliana wrote: Mon Sep 12, 2016 3:01 pm
Hopefully in the near future we'll see 1.4.7 content.

All depends if the devs have access to the patch builds.
WAR's 1.4 update includes a wide range of additions and improvements, although the highlight is the ability to play as one of the four new Skaven classes in RvR lakes. Other changes include a revamp of Open RvR mechanics, a Skaven-themed dungeon, a reworking of Renown Abilities and a Barber Surgeon who's anxious to give you a complete makeover.
Patch 1.4 also marks the addition of two RvR Packs to the controversial EA Store. The Progression pack adds 20 more RvR levels (bringing the cap to 100) in addition to faster leveling and more gear. For fluffaholics, the Personality pack is a bounty of vanity pets, mounts and dyes that help you make a dashing first impression.
https://www.engadget.com/2010-11-18-the ... today.html
