Since mobs got changed anyway...
Posted: Mon Feb 26, 2024 4:44 pm
...How about making them a bit more interesting, by giving them player tactics.
Playing Guild Wars 1 long ago, whatever scripts were used there for mobs behavior, mobs there did use same abilities which players used/had same hp, and they were very good at using those- tank mobs were actually making tank walls in front of healers/rdps, rdps were bursting targets, aoe rdps would spam aoe on players, healer mobs were very good at keeping other mobs alive, etc. I specifically remember for example pair of tank+healer mobs which our party couldn't kill (despite like I mentioned, same hp and same abilities as players), or a specific instance where our team got killed, except for 1 npc healer which we hired, and then the npc healer rezzed our team 1 by 1 while kiting the mobs in the area.
Since GW1 isn't any kind of a new technology, in theory the same can be done in RoR- so the suggestion is to add mobs which will use the same tactics which players use/ use abilities the way the players use those in rvr. Tank mobs guarding, healer mobs healing, dps mobs assisting to take down priority player targets (3 WH mobs opening on healer from stealth), etc. Will make pve much more interesting.
Or can even add this to rvr- mob groups which roam open rvr zones, to make things a bit more interesting for players. For example, a roaming group of 6 mob WHs could really add spice to things.
Playing Guild Wars 1 long ago, whatever scripts were used there for mobs behavior, mobs there did use same abilities which players used/had same hp, and they were very good at using those- tank mobs were actually making tank walls in front of healers/rdps, rdps were bursting targets, aoe rdps would spam aoe on players, healer mobs were very good at keeping other mobs alive, etc. I specifically remember for example pair of tank+healer mobs which our party couldn't kill (despite like I mentioned, same hp and same abilities as players), or a specific instance where our team got killed, except for 1 npc healer which we hired, and then the npc healer rezzed our team 1 by 1 while kiting the mobs in the area.
Since GW1 isn't any kind of a new technology, in theory the same can be done in RoR- so the suggestion is to add mobs which will use the same tactics which players use/ use abilities the way the players use those in rvr. Tank mobs guarding, healer mobs healing, dps mobs assisting to take down priority player targets (3 WH mobs opening on healer from stealth), etc. Will make pve much more interesting.
Or can even add this to rvr- mob groups which roam open rvr zones, to make things a bit more interesting for players. For example, a roaming group of 6 mob WHs could really add spice to things.