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3 bags drop from keep lord

Posted: Mon Aug 17, 2015 7:30 pm
by Vdova
Maybe adding 3 bags(purple,blue,green) with proper rarity gear from killing keep lord wil make keep fight even more attractive and cane help to "unlucky" players to improve theyr green equipment. Dont know how difficult it can be to add this.

Re: 3 bags drop from keep lord

Posted: Mon Aug 17, 2015 7:37 pm
by Jaycub
Pretty sure this has a been a priory for some time, it's basically a PQ so it would be tied into that.

Re: 3 bags drop from keep lord

Posted: Mon Aug 17, 2015 8:13 pm
by zabis
Wouldn't this give further incentive to keep-swap?

Re: 3 bags drop from keep lord

Posted: Mon Aug 17, 2015 8:18 pm
by Renork
zabis wrote:Wouldn't this give further incentive to keep-swap?
Technically, any reward will incentive keep swapping. There's no way around it.

Re: 3 bags drop from keep lord

Posted: Mon Aug 17, 2015 8:20 pm
by Jaycub
zabis wrote:Wouldn't this give further incentive to keep-swap?
I'm pretty sure on live the amount and rarity of bags scaled w/ the number of defenders/attackers, so if you PvE'd a keep maybe only 1 or 2 RvR set bags would drop, no purples, and some greens maybe.

But if you had like a 50v50 keep take there would be 5+ RvR set bags, 1 or 2 purples and a bunch of blue/green.

Re: 3 bags drop from keep lord

Posted: Mon Aug 17, 2015 8:27 pm
by Penril
I'm not worried about keep swapping tbh. This only happens in STK and it is mainly due to the distance/time it takes to get there from both WCs.

On Mandred's you can see both sides vehemently defending any time it is attacked.

Re: 3 bags drop from keep lord

Posted: Tue Aug 18, 2015 10:47 am
by Libra
No.

Re: 3 bags drop from keep lord

Posted: Tue Aug 18, 2015 12:40 pm
by lijebin1
hope them add keep loot when you kil keep lord

Re: 3 bags drop from keep lord

Posted: Tue Aug 18, 2015 1:06 pm
by drmordread
And once the other zones (elf and dwarf) are added we can all go back to avoiding combat in the lakes and attack empty zones for keep bags???

Re: 3 bags drop from keep lord

Posted: Tue Aug 18, 2015 1:16 pm
by Bozzax
No

Capture rewards only yield more zerging, xrealming and empty keep takes. None of these are good so why add the reward?

Removing medallion from Keep/Zone captures and have them drop* only from killing players would yield more RvR which would be great

* Need a vendor ofc