Slayer and his current state
Posted: Tue Apr 23, 2024 9:46 pm
I would like to talk about some serious issues of the current state, the class called Slayer is in. With all the changes that got introduced into the game lately, I find it more and more challenging to keep up my mood while playing my slayer(rr70+) in the open RvR.
And that’s because the mechanics of that Class force some tradeoffs onto the Player. Yes, the Slayer has a great dps potential. But that comes at some costs!
It takes 5 seconds of fight before the Slayers main mechanic changes into Furius! state.
That means 5 Seconds without any dmg boost or CC aside from a single target slow. 5 Seconds of having almost nothing to react to a threat.
Being able to use a knock down to interrupt an enemy that uses a channel or tries to kite requires the slayer to be in combat for 15 seconds to reach Berserk! State first. And while boosting his dmg by 25% at Furius! And 50% at Berserk! His Armor and Resistances are getting reduced by 50% too.
His ‘’big’’ abilities set back his rage so that means there is a delay between the possibility of using said abilities of 15 seconds, where the AP costs of those abilities themselves are already hindering the usage of them in most situations.
The detaunt of Distracting roar got changed recently to no longer drop rage while using the tactic to not loose rage on Exhaustive Blows. That change narrows down the variety of playable builds for the Slayer, since now it is no longer viable to use Power Trough in any Aoe Build.
It means that you are forced to not be able to get rid of the debuff from your rage in fight, for the benefit of being able to detaunt every target in a range of 30 feet. Detaunting every enemy in a range of 30 feet has the benefit of reducing their dmg against you by 50% for 5 seconds. But it reduces your damage dealt to them by 50% too until you hit them with an attack. So being able to detaunt without loosing rage when using Power Through, in reality means that you get 50% less dmg in for dealing out 50% less dmg on your next attack. And if you hit someone in that area with Inevitable Doom before that detaunt, it will brake as soon as ID procs a dmg tick. So, you instantly loose the detaunt.
Most Exhaustive Blows got their dmg reduced so hard in the past, that they are mostly useless, because they deal less dmg than a normal core attack ability like spine crusher.
Rampage got its duration and strikethrough reduced, resulting in effectively getting placed into a state where you are only able to focus your dmg on demand in a warband for a small-time window of 10 seconds every 30 second after being in combat at least 5 to 15 seconds before. And because of the reduction of the Strikethrough down to 20% you are now getting a great deal of dmg dealt right back to you if you use Retribution in a basic melee focus against the enemy melee train, because you are triggering the enemies Riposte tactics for sure.
Procs got changed to no longer be affected by his class mechanic. That means that Reckless Gamble is no longer having any benefit from being in Furius! or Berserk! State, while still applying the damage backslash. On top of that it is currently not procing on Cleft in Twain and Onslaught at all.
So, in conclusion it is fair to say that for a longer time now, the Slayer got his damage output potential reduced bit by bit, to a point where the scale between his Output and the Price he pays for it by lowering his own survivability was tipped to hard onto the side of payment. In fact, it was tipped so hard that he now falls behind other classes that not even have to deal with such a scale mechanic.
Something needs to be done SOON. Either buff the output or LOWER the self debuff!
And that’s because the mechanics of that Class force some tradeoffs onto the Player. Yes, the Slayer has a great dps potential. But that comes at some costs!
It takes 5 seconds of fight before the Slayers main mechanic changes into Furius! state.
That means 5 Seconds without any dmg boost or CC aside from a single target slow. 5 Seconds of having almost nothing to react to a threat.
Being able to use a knock down to interrupt an enemy that uses a channel or tries to kite requires the slayer to be in combat for 15 seconds to reach Berserk! State first. And while boosting his dmg by 25% at Furius! And 50% at Berserk! His Armor and Resistances are getting reduced by 50% too.
His ‘’big’’ abilities set back his rage so that means there is a delay between the possibility of using said abilities of 15 seconds, where the AP costs of those abilities themselves are already hindering the usage of them in most situations.
The detaunt of Distracting roar got changed recently to no longer drop rage while using the tactic to not loose rage on Exhaustive Blows. That change narrows down the variety of playable builds for the Slayer, since now it is no longer viable to use Power Trough in any Aoe Build.
It means that you are forced to not be able to get rid of the debuff from your rage in fight, for the benefit of being able to detaunt every target in a range of 30 feet. Detaunting every enemy in a range of 30 feet has the benefit of reducing their dmg against you by 50% for 5 seconds. But it reduces your damage dealt to them by 50% too until you hit them with an attack. So being able to detaunt without loosing rage when using Power Through, in reality means that you get 50% less dmg in for dealing out 50% less dmg on your next attack. And if you hit someone in that area with Inevitable Doom before that detaunt, it will brake as soon as ID procs a dmg tick. So, you instantly loose the detaunt.
Most Exhaustive Blows got their dmg reduced so hard in the past, that they are mostly useless, because they deal less dmg than a normal core attack ability like spine crusher.
Rampage got its duration and strikethrough reduced, resulting in effectively getting placed into a state where you are only able to focus your dmg on demand in a warband for a small-time window of 10 seconds every 30 second after being in combat at least 5 to 15 seconds before. And because of the reduction of the Strikethrough down to 20% you are now getting a great deal of dmg dealt right back to you if you use Retribution in a basic melee focus against the enemy melee train, because you are triggering the enemies Riposte tactics for sure.
Procs got changed to no longer be affected by his class mechanic. That means that Reckless Gamble is no longer having any benefit from being in Furius! or Berserk! State, while still applying the damage backslash. On top of that it is currently not procing on Cleft in Twain and Onslaught at all.
So, in conclusion it is fair to say that for a longer time now, the Slayer got his damage output potential reduced bit by bit, to a point where the scale between his Output and the Price he pays for it by lowering his own survivability was tipped to hard onto the side of payment. In fact, it was tipped so hard that he now falls behind other classes that not even have to deal with such a scale mechanic.
Something needs to be done SOON. Either buff the output or LOWER the self debuff!