Pet Suggestion
Posted: Sun Apr 28, 2024 4:40 am
Overall, I believe RSH is in a decent place with abilities, damage, etc. The one issue I have the pet disappearing constantly.
For those unfamiliar with the RSH, quite a bit depends on the pet. An RSH needs the pet to be up for more than just the damage it adds.
An RSH depends on the pet for their disarm, knockdown, wounds buff, and the miniscule heal the gas pet can provide. In addition, several tactics, and one attack become useless if the pet is not up.
The major issue is that the pet is seriously bugged, and disappears constantly, so we are constantly static, resummoning the squig. I am not talking about pets dying in combat, but only the bugs that make the pets disappear.
- Use a BO portal, pet goes poof
- Use a tunnel, pet goes poof
- Run down a hill and take falling damage, pet runs off and tries to attack the hill, sometimes comes back, sometimes goes poof
- Run across an invisible line in the RVR lake, pet disappears
- With ranged pets, they tend to stay static while kiting and get out of range, then they disappear.
- Sometimes the pet just disappears for no apparent reason (or at least no reason I can determine)
I am not a programmer, but I understand that these pet bugs are difficult to fix, so I am not asking for an immediate fix.
Instead, since so much depends on the pet, I would like to suggest a couple interim solutions:
- Make pets summonable on the move. Having to stop to resummon a squig while kiting or running away is a death sentence.
- Make pets insta-summon. Strangely, RSHs spend a lot of time static, resummoning squigs that bugged out.
- Remove CDs from the squigs. The RSH should not be penalized just because their preferred squig in the current fight decided to take a break and ran off. Yes, there is a tactic that does this, "I Got Lots", but why make RSHs use a tactic slot to fix a game bug?
I am not advocating for all of these at once, but at least one of them would help mitigate a severe game bug (from the RSH perspective), at least until the devs can address the underlying bugs.
For those unfamiliar with the RSH, quite a bit depends on the pet. An RSH needs the pet to be up for more than just the damage it adds.
An RSH depends on the pet for their disarm, knockdown, wounds buff, and the miniscule heal the gas pet can provide. In addition, several tactics, and one attack become useless if the pet is not up.
The major issue is that the pet is seriously bugged, and disappears constantly, so we are constantly static, resummoning the squig. I am not talking about pets dying in combat, but only the bugs that make the pets disappear.
- Use a BO portal, pet goes poof
- Use a tunnel, pet goes poof
- Run down a hill and take falling damage, pet runs off and tries to attack the hill, sometimes comes back, sometimes goes poof
- Run across an invisible line in the RVR lake, pet disappears
- With ranged pets, they tend to stay static while kiting and get out of range, then they disappear.
- Sometimes the pet just disappears for no apparent reason (or at least no reason I can determine)
I am not a programmer, but I understand that these pet bugs are difficult to fix, so I am not asking for an immediate fix.
Instead, since so much depends on the pet, I would like to suggest a couple interim solutions:
- Make pets summonable on the move. Having to stop to resummon a squig while kiting or running away is a death sentence.
- Make pets insta-summon. Strangely, RSHs spend a lot of time static, resummoning squigs that bugged out.
- Remove CDs from the squigs. The RSH should not be penalized just because their preferred squig in the current fight decided to take a break and ran off. Yes, there is a tactic that does this, "I Got Lots", but why make RSHs use a tactic slot to fix a game bug?
I am not advocating for all of these at once, but at least one of them would help mitigate a severe game bug (from the RSH perspective), at least until the devs can address the underlying bugs.