RvR & Evolving Battlefield Objectives
Posted: Fri May 24, 2024 9:24 am
I don't see alot of suggestion or feedback for the current RvR system.
So here it goes...
The current Battlefield Objectives promote park and cash in. There is nothing to do there if there is no enemy to fight.
I also find it very dull that the objectives do not progress if a faction is holding them. For example I am pretty sure any faction would start to build barricades or bring siege engines to a strategic location if it is being stabilized for long enough.
1 star BO: couple of npcs to kill, some kind of minor buff to give a reason to fight near the BO, minor change to cover and line of sight.
2 star BO: "more reason to fight there", a couple champion lvl guards, more cover to hide, could be some kind of traps/trenches even.
3 star BO: 1 random siege weapon (it could be even a ram ocasionally), fully fortified location something less easy to camp and take.
After the BO is fallen to the enemy hands they are rewarded properly and the cycle repeats.
I am not sure about the BO leveling mechanics maybe somekind of interaction with the current box system.
This system is really to give a reason to fight near the BO's to attack and defend them and also to make them more interesting.
Holding BO's long enough should have an impact on sieging the keep.
I also think running the rvr boxes should be also something that should have an effect the people around it.
Right now majority of the people including warbands rather dodge running boxes, which is quite the oposite what fantasy warbands normally do when they are looting and killing.
I'd also like to challange the philosophy that currently the way to earn renown is to either kill players or take battlefield objectives/lock zones/run boxes.
So I'd like to suggest that npc's around the BO's and the Keeps in the RVR lakes in general should also give you renown.
(Do I suggest to turn the RvR zones into PvE farmfest, no not at all. However I do suggest that anything kill able/loot able/objective to take control should worth renown.)
Any kind of defense put up against the enemy around BO's and Keeps should reward the defenders aswell even if they loose.
Currently people dodge fights because there is nothing to gain to try to do something desperate.
So here it goes...
The current Battlefield Objectives promote park and cash in. There is nothing to do there if there is no enemy to fight.
I also find it very dull that the objectives do not progress if a faction is holding them. For example I am pretty sure any faction would start to build barricades or bring siege engines to a strategic location if it is being stabilized for long enough.
1 star BO: couple of npcs to kill, some kind of minor buff to give a reason to fight near the BO, minor change to cover and line of sight.
2 star BO: "more reason to fight there", a couple champion lvl guards, more cover to hide, could be some kind of traps/trenches even.
3 star BO: 1 random siege weapon (it could be even a ram ocasionally), fully fortified location something less easy to camp and take.
After the BO is fallen to the enemy hands they are rewarded properly and the cycle repeats.
I am not sure about the BO leveling mechanics maybe somekind of interaction with the current box system.
This system is really to give a reason to fight near the BO's to attack and defend them and also to make them more interesting.
Holding BO's long enough should have an impact on sieging the keep.
I also think running the rvr boxes should be also something that should have an effect the people around it.
Right now majority of the people including warbands rather dodge running boxes, which is quite the oposite what fantasy warbands normally do when they are looting and killing.
I'd also like to challange the philosophy that currently the way to earn renown is to either kill players or take battlefield objectives/lock zones/run boxes.
So I'd like to suggest that npc's around the BO's and the Keeps in the RVR lakes in general should also give you renown.
(Do I suggest to turn the RvR zones into PvE farmfest, no not at all. However I do suggest that anything kill able/loot able/objective to take control should worth renown.)
Any kind of defense put up against the enemy around BO's and Keeps should reward the defenders aswell even if they loose.
Currently people dodge fights because there is nothing to gain to try to do something desperate.