Please add Barrier to every Warcamp in all Tier Zones
Posted: Fri May 24, 2024 12:03 pm
This is meant sarcastically.
Can we please finally have barriers in every warcamp so that players can no longer simply run back to safety if they are farmed by the enemy side. Once you get into the PvP area you can either die or go /afk, but people should get a quitter debuff like in SCs.
It would help the players enormously, since it can't be that the dominant side is standing in front of the war camp and can't kill everyone. The second thing would be that any possibility of a comback is excluded, since no one can really collect themselves anymore, everyone who goes out is killed immediately. This would increase the fun of the dominant side enormously and create a healthy climate.
If you're against it, you have more exits from the war camp, so individual players or groups can sneak out and survive for a minute before they are destroyed, so everything is balanced.
All joking aside, you should really start thinking about SCs, that's still the main reason why most people quit and all you've done is make it worse with the new SCs and barriers. War camps and spawn points are safe zones in almost all games that are intended to provide a comeback opportunity, where people can gather and at least compete against the other team there.
I really don't know who came up with it and for what reason, but it wasn't a PvP player with experience.
If you're dealing with 6v6 and ranked then it's even more laughable if the other team gives up or is pushed back, they just sit in Warcamp for a short time and the other team just does the SC goals.
If someone really means to farm the spawn point and die from guards etc. then they don't deserve it any other way.
I love PvP and the type of games more than anything, I've only played 3 games in over 20 years, DAoC, Warhammer, SWToR and now Warhammer again. What I really hate are unfair conditions like no healers against 4+ etc., if there are things like barriers and different spawn points, I'd rather go /afk straight away. Nothing against the player base, but most of them just rush into everything, as a healer in the biggest Meeleblob, run solo without gathering, etc. and then there's the nonsense that you almost can't rally anymore.
Just my Thoughts tho, wont change anything anyway, but dont always wanna flame ingame chat and make one official flame here in the forum.
Can we please finally have barriers in every warcamp so that players can no longer simply run back to safety if they are farmed by the enemy side. Once you get into the PvP area you can either die or go /afk, but people should get a quitter debuff like in SCs.
It would help the players enormously, since it can't be that the dominant side is standing in front of the war camp and can't kill everyone. The second thing would be that any possibility of a comback is excluded, since no one can really collect themselves anymore, everyone who goes out is killed immediately. This would increase the fun of the dominant side enormously and create a healthy climate.
If you're against it, you have more exits from the war camp, so individual players or groups can sneak out and survive for a minute before they are destroyed, so everything is balanced.
All joking aside, you should really start thinking about SCs, that's still the main reason why most people quit and all you've done is make it worse with the new SCs and barriers. War camps and spawn points are safe zones in almost all games that are intended to provide a comeback opportunity, where people can gather and at least compete against the other team there.
I really don't know who came up with it and for what reason, but it wasn't a PvP player with experience.
If you're dealing with 6v6 and ranked then it's even more laughable if the other team gives up or is pushed back, they just sit in Warcamp for a short time and the other team just does the SC goals.
If someone really means to farm the spawn point and die from guards etc. then they don't deserve it any other way.
I love PvP and the type of games more than anything, I've only played 3 games in over 20 years, DAoC, Warhammer, SWToR and now Warhammer again. What I really hate are unfair conditions like no healers against 4+ etc., if there are things like barriers and different spawn points, I'd rather go /afk straight away. Nothing against the player base, but most of them just rush into everything, as a healer in the biggest Meeleblob, run solo without gathering, etc. and then there's the nonsense that you almost can't rally anymore.
Just my Thoughts tho, wont change anything anyway, but dont always wanna flame ingame chat and make one official flame here in the forum.