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State of the Realm intervals

Posted: Fri Jul 19, 2024 2:52 am
by ShadowWar
Suggestion for the state of the realm player count info.

Make the interval of player counts smaller, and more closely aligned with ORvR patterns.
Instead of the intervals being: 0-9, 10-24, 25-99, 100-199, 200+
The intervals should be more: 0-6, 7-25, 25-72, 73-144, 144+

This is still 5 intervals, but interval 3 is not a 300% increase over interval 2, gives better information to players to actual counts, without providing too specific of information. This also goes to Group / Warband / multiple warbands / blobs / OMG WAR.

Additionally, if the timer on the update for the AAO could be decreased, it would also be a nice quality of life, 15 minutes is a long time in between.

Re: State of the Realm intervals

Posted: Fri Jul 19, 2024 2:53 am
by Tiji
Do it!

Re: State of the Realm intervals

Posted: Fri Jul 19, 2024 4:51 am
by wonshot
ShadowWar wrote: Fri Jul 19, 2024 2:52 am
Additionally, if the timer on the update for the AAO could be decreased, it would also be a nice quality of life, 15 minutes is a long time in between.
I dont disagree with you. But I think the AAO updater maybe needs to be long in the case of a keep siege. Defenders are wiped and disband, if lordkill takes longer than the AAO update the beaten defenders can then not reenter the lake and give the keeplord tick a bigger penalty from Anti-aao buff being higher.

but as for the intervals i fully agree.

Re: State of the Realm intervals

Posted: Fri Jul 19, 2024 2:55 pm
by ShadowWar
wonshot wrote: Fri Jul 19, 2024 4:51 am
I dont disagree with you. But I think the AAO updater maybe needs to be long in the case of a keep siege. Defenders are wiped and disband, if lordkill takes longer than the AAO update the beaten defenders can then not reenter the lake and give the keeplord tick a bigger penalty from Anti-aao buff being higher.

but as for the intervals i fully agree.
That makes sense, it should be trivial to check if the keep lord is engaged to increase the delay. Should be being operative word there, I don't know the code base :D

Re: State of the Realm intervals

Posted: Fri Jul 19, 2024 6:06 pm
by Zxul
ShadowWar wrote: Fri Jul 19, 2024 2:52 am Suggestion for the state of the realm player count info.

Make the interval of player counts smaller, and more closely aligned with ORvR patterns.
Instead of the intervals being: 0-9, 10-24, 25-99, 100-199, 200+
The intervals should be more: 0-6, 7-25, 25-72, 73-144, 144+

This is still 5 intervals, but interval 3 is not a 300% increase over interval 2, gives better information to players to actual counts, without providing too specific of information. This also goes to Group / Warband / multiple warbands / blobs / OMG WAR.

Additionally, if the timer on the update for the AAO could be decreased, it would also be a nice quality of life, 15 minutes is a long time in between.
No.

Back in the day SoR had shown exact number of each side in the zone, so its not a technical problem- it was intentionally changed to show the current estimated numbers, since knowing exact number of people present in the zone by a click of a button has made rvr even more dead than it currently is.

Re: State of the Realm intervals

Posted: Fri Jul 19, 2024 8:32 pm
by ShadowWar
Zxul wrote: Fri Jul 19, 2024 6:06 pm
ShadowWar wrote: Fri Jul 19, 2024 2:52 am Suggestion for the state of the realm player count info.

Make the interval of player counts smaller, and more closely aligned with ORvR patterns.
Instead of the intervals being: 0-9, 10-24, 25-99, 100-199, 200+
The intervals should be more: 0-6, 7-25, 25-72, 73-144, 144+

This is still 5 intervals, but interval 3 is not a 300% increase over interval 2, gives better information to players to actual counts, without providing too specific of information. This also goes to Group / Warband / multiple warbands / blobs / OMG WAR.

Additionally, if the timer on the update for the AAO could be decreased, it would also be a nice quality of life, 15 minutes is a long time in between.
No.

Back in the day SoR had shown exact number of each side in the zone, so its not a technical problem- it was intentionally changed to show the current estimated numbers, since knowing exact number of people present in the zone by a click of a button has made rvr even more dead than it currently is.
I agree, exact numbers would be bad! That's why it's not what I suggested.

Re: State of the Realm intervals

Posted: Fri Jul 19, 2024 8:36 pm
by Zxul
ShadowWar wrote: Fri Jul 19, 2024 8:32 pm
Zxul wrote: Fri Jul 19, 2024 6:06 pm
ShadowWar wrote: Fri Jul 19, 2024 2:52 am Suggestion for the state of the realm player count info.

Make the interval of player counts smaller, and more closely aligned with ORvR patterns.
Instead of the intervals being: 0-9, 10-24, 25-99, 100-199, 200+
The intervals should be more: 0-6, 7-25, 25-72, 73-144, 144+

This is still 5 intervals, but interval 3 is not a 300% increase over interval 2, gives better information to players to actual counts, without providing too specific of information. This also goes to Group / Warband / multiple warbands / blobs / OMG WAR.

Additionally, if the timer on the update for the AAO could be decreased, it would also be a nice quality of life, 15 minutes is a long time in between.
No.

Back in the day SoR had shown exact number of each side in the zone, so its not a technical problem- it was intentionally changed to show the current estimated numbers, since knowing exact number of people present in the zone by a click of a button has made rvr even more dead than it currently is.
I agree, exact numbers would be bad! That's why it's not what I suggested.
You suggested moving the intervals closer to exact numbers, which is still bad- there is a reason as I said why exact numbers were removed.

Re: State of the Realm intervals

Posted: Sat Jul 20, 2024 4:12 am
by ShadowWar
Zxul wrote: Fri Jul 19, 2024 8:36 pm You suggested moving the intervals closer to exact numbers, which is still bad- there is a reason as I said why exact numbers were removed.
All numbers are exact in the way you are using the term, the numbers I chose are exact numbers in their own right by that measure. They are individually discrete, so I'll need a better explanation to sway me from my stance. I think what you're trying to say is precise numbers (or maybe, directly proportional). The suggestions I made are to move them to more relevant ranges to people playing the game.

Further more the interval differentials are varied wildly on a percentage gap. So the argument being made underneath the suggestion is that the intervals are not well suited to what they are meant to do: provide a scaling indication of the zone populations.

Re: State of the Realm intervals

Posted: Sat Jul 20, 2024 6:49 am
by warlover
ShadowWar wrote: Fri Jul 19, 2024 2:52 am Suggestion for the state of the realm player count info.

Make the interval of player counts smaller, and more closely aligned with ORvR patterns.
Instead of the intervals being: 0-9, 10-24, 25-99, 100-199, 200+
The intervals should be more: 0-6, 7-25, 25-72, 73-144, 144+

This is still 5 intervals, but interval 3 is not a 300% increase over interval 2, gives better information to players to actual counts, without providing too specific of information. This also goes to Group / Warband / multiple warbands / blobs / OMG WAR.

Additionally, if the timer on the update for the AAO could be decreased, it would also be a nice quality of life, 15 minutes is a long time in between.
Additionally, if the timer on the update for the AAO could be decreased

I totally agree with the timer being decreased, it should be real time, but i'll take 1-2 min

Re: State of the Realm intervals

Posted: Sat Jul 20, 2024 3:05 pm
by Zxul
ShadowWar wrote: Sat Jul 20, 2024 4:12 am
Zxul wrote: Fri Jul 19, 2024 8:36 pm You suggested moving the intervals closer to exact numbers, which is still bad- there is a reason as I said why exact numbers were removed.
All numbers are exact in the way you are using the term, the numbers I chose are exact numbers in their own right by that measure. They are individually discrete, so I'll need a better explanation to sway me from my stance. I think what you're trying to say is precise numbers (or maybe, directly proportional). The suggestions I made are to move them to more relevant ranges to people playing the game.

Further more the interval differentials are varied wildly on a percentage gap. So the argument being made underneath the suggestion is that the intervals are not well suited to what they are meant to do: provide a scaling indication of the zone populations.
So I guess it wasn't clear enough, so let me put it in a more clear terms. Everyone being able to get information about numbers in zone by the click of the button fcs up rvr, so the less information is available, the better it is for the game. Clear enough now?