The Twisting Tower scenario feedback
Posted: Fri Jul 19, 2024 7:36 pm
From my personal opinion, it is the worst scenario from all.
- You have to run very long distances but still you cannot use any mount.
- Multiple entrances and ways to battle objectives makes them difficult to guard.
- There is no vision from one battle objective to another. Resurrected players can easily use portal, sneak around and recap BOs, so the scenario is mostly about slow running and not fighting.
- When one side managed to cap both BOs, the enemy is always first on the TOP (because you have to run slow without mount from the lower floors). The enemy just use quick portal and camp the TOP so the side with both BOs is at a disadvantage.
- The constant threat of being thrown from the tower with first position mistake makes it fun for few handy tanks, everyone else hates that.
- Scenario objectives are misleading, unclear and bad designed with hard timers. Makes no sense when the scenario score goes down.
Suggestions for improvement:
+ allow to use mounts there
+ get rid of SC score going backwards. Instead just reset all BOs when the time to cap TOP expires
+ megabomb should affect only TOP floor
+ no punts from the edges of the tower
- You have to run very long distances but still you cannot use any mount.
- Multiple entrances and ways to battle objectives makes them difficult to guard.
- There is no vision from one battle objective to another. Resurrected players can easily use portal, sneak around and recap BOs, so the scenario is mostly about slow running and not fighting.
- When one side managed to cap both BOs, the enemy is always first on the TOP (because you have to run slow without mount from the lower floors). The enemy just use quick portal and camp the TOP so the side with both BOs is at a disadvantage.
- The constant threat of being thrown from the tower with first position mistake makes it fun for few handy tanks, everyone else hates that.
- Scenario objectives are misleading, unclear and bad designed with hard timers. Makes no sense when the scenario score goes down.
Suggestions for improvement:
+ allow to use mounts there
+ get rid of SC score going backwards. Instead just reset all BOs when the time to cap TOP expires
+ megabomb should affect only TOP floor
+ no punts from the edges of the tower