Warrior Priest Change ideas.
Posted: Sun Jul 28, 2024 3:43 am
Hello! its me again, i'ill be making a class review on both order and destro for some time and posting here the thoughts and ideas for it and changes i believe needs to be done. Since creating every single class on both factions and leveling all of them from 1 to 80 takes alot of time, i will make clear that i will be talking to both main destro and order players and ask them their opinions on most classes overall.
This post here will be for the Warrior Priest, if you have any ideas or changes you would like to add feel free to do so. Thank you.
- Heal spec: Heal WP (Salvation) is good but could be betteer, for example the armor aura is pretty useless since almost everyone use armor pots and it only matches the 660 armor pot with full tree. In my opinion it should be buffed or if not, change it for a thoughness aura, giving a less amount than the current armor aura does of course, but a decent amount and more than the KOTBS because WP can only use 1 prayer at once. Another thing i would like to add is that the tactic which gives your group mate action points on direct heal (healing radiance 25% chance when healing to give 50ap) isnt really... very usefull, so it could be changed to a 220-25% chance to restore a X amount of righteous fury on heal, since WP needs to constantly use the skill to get RF.
-Shield spec: (Grace main/Wrath secondary) isnt that good as it should. The lifetap tactic and thoughness buff/str and thoughness debuff on enemy is good, but the rest isnt usefull at all. Shielding grace buff your group mates parry, dodge and disrupt by 10% and gives a barrier to absov 255 ranged damage, but for one of the top skills, it should do more than that. So instead of the 255 ranged barrier, could be something like a higher absorb damage for all group mates and all kinds of damage, like 500 dmg absorb for all types of damage to all group mates. Since it is currently 255 ranged damage per second, if they change it to 500 of every damage per second, would be very usefull, it has 60 seconds colldown so no need to worry about spamming it, also keep the 10% defence buff. Another thing is the leading the prayer tactic, which makes the healing aura give 300 hp on hit with 20% chance to proc, this tactic makes that all healing received by any group mates by this aura you receeive it as well. So instead of that, change it to increase the chance of proc the skill to 25-30% and heal slightly more, like 400-600 for example. This would make the aura pretty more usefull. And that's it for grace WP i think.
- DPS spec: (Wrath main/Grace WP) is good, but against rdps? awfully bad, since the snare from judgement was removed, it is really hard to roam solo/small group. So i believe the Career skill Unstopable Wrath which gives 10 sec immunity to snare and roots, also increased movement speed to reach rdps like suigs and shamans, also give the wp more "natural" armour and thoughness piercing since he is a hammer/2h hammer user. like 5% ignore or something.
That's all for now, if you are mad at it please say the reason why thse ideas arent good. Thank you for reading it and have a great day.
This post here will be for the Warrior Priest, if you have any ideas or changes you would like to add feel free to do so. Thank you.
- Heal spec: Heal WP (Salvation) is good but could be betteer, for example the armor aura is pretty useless since almost everyone use armor pots and it only matches the 660 armor pot with full tree. In my opinion it should be buffed or if not, change it for a thoughness aura, giving a less amount than the current armor aura does of course, but a decent amount and more than the KOTBS because WP can only use 1 prayer at once. Another thing i would like to add is that the tactic which gives your group mate action points on direct heal (healing radiance 25% chance when healing to give 50ap) isnt really... very usefull, so it could be changed to a 220-25% chance to restore a X amount of righteous fury on heal, since WP needs to constantly use the skill to get RF.
-Shield spec: (Grace main/Wrath secondary) isnt that good as it should. The lifetap tactic and thoughness buff/str and thoughness debuff on enemy is good, but the rest isnt usefull at all. Shielding grace buff your group mates parry, dodge and disrupt by 10% and gives a barrier to absov 255 ranged damage, but for one of the top skills, it should do more than that. So instead of the 255 ranged barrier, could be something like a higher absorb damage for all group mates and all kinds of damage, like 500 dmg absorb for all types of damage to all group mates. Since it is currently 255 ranged damage per second, if they change it to 500 of every damage per second, would be very usefull, it has 60 seconds colldown so no need to worry about spamming it, also keep the 10% defence buff. Another thing is the leading the prayer tactic, which makes the healing aura give 300 hp on hit with 20% chance to proc, this tactic makes that all healing received by any group mates by this aura you receeive it as well. So instead of that, change it to increase the chance of proc the skill to 25-30% and heal slightly more, like 400-600 for example. This would make the aura pretty more usefull. And that's it for grace WP i think.
- DPS spec: (Wrath main/Grace WP) is good, but against rdps? awfully bad, since the snare from judgement was removed, it is really hard to roam solo/small group. So i believe the Career skill Unstopable Wrath which gives 10 sec immunity to snare and roots, also increased movement speed to reach rdps like suigs and shamans, also give the wp more "natural" armour and thoughness piercing since he is a hammer/2h hammer user. like 5% ignore or something.
That's all for now, if you are mad at it please say the reason why thse ideas arent good. Thank you for reading it and have a great day.