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Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 8:10 am
by Farrul
600 unmitigated damage every 2 second is a death sentence when being chased, no other m1 morale has this level of killing/disabling power in this entire game, applicable at 100 range and the joke is very real.

First of all there is no sense in this thing lasting longer than 10 seconds, 10 seconds is up to 3000 ''true damage '' done which is more than enough for a M1.

Secondly the condition to stop for 2 seconds is not nearly enough to balance it out, since every shaman with an IQ above average will cast/abuse it on a target which can't stop, like for example let's see, someone being chased! (By gobos who already run faster than everyone else). You stop you die, you don't stop you die, where is the balance in that? No other M1 in this game comes even close to this level of potential.

Hence we are looking at the cheapest way to score a kill on this server, a griefing tool like no other. Whoever desgined it probably thought he/she was very creative but obviously with complete disregard for balance.

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 10:05 am
by Zxul
Lol. Consider Gork Sez Stop an IQ test, if you died to it you failed.

And lol, "No other M1 in this game comes even close to this level of potential."

Champion's Challenge- 10 sec unbreakable root, quite a bit more than 2 sec standing still, death sentence for any kiter or similar.

Ensnare/ Flames of Faith- 5 sec root with 65 ft range, again gl as kiter.

Concealment- 7 sec of dmg immunity vs ranged as a high dmg class means dead opponent. Same for Confusing Movements, it was the moral which allowed me to kill dps wps on WE back in the day.

And that is just morals, can go for example into abilities like rp/zealot 6 sec stagger from 100 ft range, which doesn't requires building moral, and considering how it works ignores chance to dismaunt, guaranteeing melee mob chasing you catching to you.

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 11:03 am
by bw10
easy on the salt cuh

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 11:15 am
by Sever1n
Sez stop is one of reasons why hybrids shams gods of this game 1vs1. If you dont have enough burst to put it down trough all detaunts, shammie start to run like cartoon roadrunner, puting hots shields and cleances on his precious ass, prokings wounds buff from staff, and dot you knockback, puddle, and sezstop on on top. Basically sham have top on panic buttons that allow him outsustaine outkite and outlast everything.

Meanwhile some dps classes dont even have normal snare to stick to sham if they manage to reach it.

As result - mental colapse of any new order player and posts like this. Posts are justified sham is abomination. I have zero problem with his dps spec, but as healer with instares that should be put down asap hes too well protected.

Prob all doting mechanic for am and sham should be reworked into more interesting and more brain required skills, that works not only in 1vs1.

Maybe order should stop spam rdps classes without suport and create some heals, even hybrid ones and sham problem in rvr will become near nonexistant.

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 11:38 am
by calipso
Zxul wrote: Wed Jul 31, 2024 10:05 am Lol. Consider Gork Sez Stop an IQ test, if you died to it you failed.

And lol, "No other M1 in this game comes even close to this level of potential."

Champion's Challenge- 10 sec unbreakable root, quite a bit more than 2 sec standing still, death sentence for any kiter or similar.

Ensnare/ Flames of Faith- 5 sec root with 65 ft range, again gl as kiter.

Concealment- 7 sec of dmg immunity vs ranged as a high dmg class means dead opponent. Same for Confusing Movements, it was the moral which allowed me to kill dps wps on WE back in the day.

And that is just morals, can go for example into abilities like rp/zealot 6 sec stagger from 100 ft range, which doesn't requires building moral, and considering how it works ignores chance to dismaunt, guaranteeing melee mob chasing you catching to you.
Wanted to add Talon (Zealot m1 reduces armor by +1k and resis by 500 for 15s)

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 12:12 pm
by Panel
Oh dear heavens - here we go again - Order calling for destro nerfs - its getting quite tedious tbh.

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 12:21 pm
by Bowldancer
Just listen to Gork. When he says stop - you stop.

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 12:22 pm
by normanis
in short about shammies.
also shammies can be teftard and u need some lucky crits to kill tham.(global chanel said it)
https://www.youtube.com/watch?v=6Uj8OACYl9Y

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 12:36 pm
by Stinkyweed
Stop running for a couple seconds and it does not reapply.

Re: Put a timer limit on Gork Sez Stop

Posted: Wed Jul 31, 2024 12:38 pm
by Farrul
Zxul wrote: Wed Jul 31, 2024 10:05 am Lol. Consider Gork Sez Stop an IQ test, if you died to it you failed.
Yes as already explained, average IQ shammies is required to abuse this overpowered morale correctly. A newbie shaman may not understand it yet. :)
Zxul wrote: Wed Jul 31, 2024 10:05 amAnd lol, "No other M1 in this game comes even close to this level of potential."

Champion's Challenge- 10 sec unbreakable root, quite a bit more than 2 sec standing still, death sentence for any kiter or similar.
Are you seriously comparing a melee range morale that does no damage and disables the caster as well(risk / reward) to a 100 range morale that does 600/2 damage, i guess you are lol.
Zxul wrote: Wed Jul 31, 2024 10:05 am Ensnare/ Flames of Faith- 5 sec root with 65 ft range, again gl as kiter.
Can be removed with root break , does a limited amount of damage, not comparable obviously.
Zxul wrote: Wed Jul 31, 2024 10:05 am Concealment- 7 sec of dmg immunity vs ranged as a high dmg class means dead opponent. Same for Confusing Movements, it was the moral which allowed me to kill dps wps on WE back in the day.
Gork Sez Stop is a 100 range castable on anyone being chased for an easy kill, it is highly abusive and gives an extreme tactical advantage. Now you are comparing it to defensive morales for some unknown reason because you can win a duel? No further comment.
Zxul wrote: Wed Jul 31, 2024 10:05 amAnd that is just morals, can go for example into abilities like rp/zealot 6 sec stagger from 100 ft range, which doesn't requires building moral, and considering how it works ignores chance to dismaunt, guaranteeing melee mob chasing you catching to you.
You can go on, but fail to disprove my argument regarding Gork Sez Stop.
Stinkyweed wrote: Wed Jul 31, 2024 12:36 pm Stop running for a couple seconds and it does not reapply.
How about reading the original post, then comment?
Panel wrote: Wed Jul 31, 2024 12:12 pm Oh dear heavens - here we go again - Order calling for destro nerfs - its getting quite tedious tbh.
Yes poor destro, they having a rough time in the lakes, how will hybrid shamans kiting 3 people at once manage without a broken morale? Of course this all hypocrisy since goblin tears nerfed the only counter they had, white lions.