PTS RP/ZEAL changes from Update 2024-08-18
Posted: Mon Aug 19, 2024 4:13 pm
PTS RP/ZEAL changes
Hello, I'll start with a Thank you, for looking finally at the DPS spec of those classes I have been waiting for them fora ages with little hopes in sight, but finally they are here and I have to say they are a nice step up, but with a long way still to go.
First of let's talk about the Off Sov set, Pointing out that it's a Int and not a Willpower set is a nice touch, but still the 7th bonus not being able to apply to multiple targets is a bad choice in a set that focuses on supposedly AOE attacks, unless it is a BUG to be fixed in the future? I would strongly suggest to either change it to: increase crit chance and crit dmg, or a main stat (INT) bonus, or something that can utilize the AoE.
Let's talk about the Classes themselves:
RP:
Rune of battle it's still a good ability, but the direction of the dmg should be looked at no the position of its recipient doesn't matter and it counts the RP as the source so even if RoB is behind enemy lines the block and disrupt chance is counted from the location of the RP.
The changes to Rune of cleaving is a copy “pasta” of what Zealot have so I think is an upgrade to what RP’s had earlier.
Extended battle this tactic has been reworked completely and I believe it have been nerfed to oblivion, it moved DPS RPs from mid rage, into the front lines with little benefit. The 2 additional procs form RoB are not worth it, and the extended duration of RoC also makes no sense with the new CD reduced on this ability and the change to its uptime. Especially since it's not extending it duration on PTS yet.
Now on to the Grimnir’s Fury, this ability is not worth it at all, 2 dmg procs in a melee range with 1 sec cast, it pales in Comparison with Winds of Insanity utility, versatility and efficiency. It's even weaker than the Waves of Chaos tactic, or two uses of Rune of Might. This ability if it's supposed to be dps one, needs a significant boost or overhaul.
In terms of ST changes i feal they don't change nothing for RP, since they still make RP a stationary caster with it's 2sec cast times, with little way to expedite it.
Zeal:
Boon of Tzench a nice step up, but still this ability with its 2s cast while stationary will not be utilized much.
Scourge dps increase a welcome since this ability can become instant
Mirror of Madness a copy “pasta” of RPs rune of fate, significant improvement, shame thou its mirroring again and not anything unique.
Waves of Chaos, it became a potent tactic with the change to procs, when it gained additional main stat scaling synergies, now I would advocate to look at its scaling again with the new mastery investment bonuses.
Overall, the proposed changes are finally a small step into making a DPs heals who were forgotten a bit more useful.
The next step would be to balance the RP useless middle mastery Rune, Rune of Spead to make it at all desirable. And looking at making ST DPS spec viable, and comparable in output with other healing classes.
Hello, I'll start with a Thank you, for looking finally at the DPS spec of those classes I have been waiting for them fora ages with little hopes in sight, but finally they are here and I have to say they are a nice step up, but with a long way still to go.
First of let's talk about the Off Sov set, Pointing out that it's a Int and not a Willpower set is a nice touch, but still the 7th bonus not being able to apply to multiple targets is a bad choice in a set that focuses on supposedly AOE attacks, unless it is a BUG to be fixed in the future? I would strongly suggest to either change it to: increase crit chance and crit dmg, or a main stat (INT) bonus, or something that can utilize the AoE.
Let's talk about the Classes themselves:
RP:
Rune of battle it's still a good ability, but the direction of the dmg should be looked at no the position of its recipient doesn't matter and it counts the RP as the source so even if RoB is behind enemy lines the block and disrupt chance is counted from the location of the RP.
The changes to Rune of cleaving is a copy “pasta” of what Zealot have so I think is an upgrade to what RP’s had earlier.
Extended battle this tactic has been reworked completely and I believe it have been nerfed to oblivion, it moved DPS RPs from mid rage, into the front lines with little benefit. The 2 additional procs form RoB are not worth it, and the extended duration of RoC also makes no sense with the new CD reduced on this ability and the change to its uptime. Especially since it's not extending it duration on PTS yet.
Now on to the Grimnir’s Fury, this ability is not worth it at all, 2 dmg procs in a melee range with 1 sec cast, it pales in Comparison with Winds of Insanity utility, versatility and efficiency. It's even weaker than the Waves of Chaos tactic, or two uses of Rune of Might. This ability if it's supposed to be dps one, needs a significant boost or overhaul.
In terms of ST changes i feal they don't change nothing for RP, since they still make RP a stationary caster with it's 2sec cast times, with little way to expedite it.
Zeal:
Boon of Tzench a nice step up, but still this ability with its 2s cast while stationary will not be utilized much.
Scourge dps increase a welcome since this ability can become instant
Mirror of Madness a copy “pasta” of RPs rune of fate, significant improvement, shame thou its mirroring again and not anything unique.
Waves of Chaos, it became a potent tactic with the change to procs, when it gained additional main stat scaling synergies, now I would advocate to look at its scaling again with the new mastery investment bonuses.
Overall, the proposed changes are finally a small step into making a DPs heals who were forgotten a bit more useful.
The next step would be to balance the RP useless middle mastery Rune, Rune of Spead to make it at all desirable. And looking at making ST DPS spec viable, and comparable in output with other healing classes.