RoR's RVR Campaign Mechanics - where is it?
Posted: Tue Aug 20, 2024 11:02 pm
Hey all. We all love this game and what RoR has become. Unfortunately, there seems to be no page where players can read all the active mechanics for RoR RVR Campaigns.
Someone posted the mechanics that were active when WAR was live, which you can read here:
https://returnofreckoning.com/forum/vie ... e_vignette
But what about RoR? What is active and inactive? It would be a huge help to many of us including new players. To have a list of the current mechanics active on the servers. Once we have that, then when patches make changes, we will know what is being changed.
So if anyone knows where this can be found on the forums or anywhere else, please let us know below.
Something like what is below (an except from one of the WAR patch notes, found at link above)
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Realm vs. Realm
- All Fortress Lords have been adjusted to ensure that they provide the intended level of challenge. This includes updates to their abilities, damage, and
defenses.
- Reinforcement Guards for Keeps from captured Battlefield Objectives will now have a title that reflects where they have come from.
- The Order patrols near Festenplatz will now patrol further away to allow room for players to move without potentially drawing the patrol into the Battlefield
Objective battle.
- Keep Lords based on pet-using careers will now summon pets in a manner similar to their player counterparts.
- Battlefield Objectives in every tier and pairing have been fortified with newer, more realm-specific palisades and other types of barricades.
- Siege Oil Pads on High Elf and Dark Elf keeps have been moved slightly so the splash hits better and the oil is attackable properly from below.
- The patrolling guards for Wilhem's Fist have had their path slightly adjusted to ensure they do not attempt to overrun Siege Pads or other objects in area.
- The patrolling Order guards for Fangbreaker Keep will now path properly around the Keep.
--------------------------------------------------------------------------
Someone posted the mechanics that were active when WAR was live, which you can read here:
https://returnofreckoning.com/forum/vie ... e_vignette
But what about RoR? What is active and inactive? It would be a huge help to many of us including new players. To have a list of the current mechanics active on the servers. Once we have that, then when patches make changes, we will know what is being changed.
So if anyone knows where this can be found on the forums or anywhere else, please let us know below.
Something like what is below (an except from one of the WAR patch notes, found at link above)
--------------------------------------------------------------------------
Realm vs. Realm
- All Fortress Lords have been adjusted to ensure that they provide the intended level of challenge. This includes updates to their abilities, damage, and
defenses.
- Reinforcement Guards for Keeps from captured Battlefield Objectives will now have a title that reflects where they have come from.
- The Order patrols near Festenplatz will now patrol further away to allow room for players to move without potentially drawing the patrol into the Battlefield
Objective battle.
- Keep Lords based on pet-using careers will now summon pets in a manner similar to their player counterparts.
- Battlefield Objectives in every tier and pairing have been fortified with newer, more realm-specific palisades and other types of barricades.
- Siege Oil Pads on High Elf and Dark Elf keeps have been moved slightly so the splash hits better and the oil is attackable properly from below.
- The patrolling guards for Wilhem's Fist have had their path slightly adjusted to ensure they do not attempt to overrun Siege Pads or other objects in area.
- The patrolling Order guards for Fangbreaker Keep will now path properly around the Keep.
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