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Unique rewards for players when winning a Fortress and Keeps

Posted: Wed Aug 28, 2024 1:56 pm
by tromat
Hello,

Capturing a Fortress in a PvP MMO like Warhammer Online should be a significant achievement and should come with meaningful and unique rewards to motivate players. Here are some unique possible rewards:

BUT BEFORE ALL THAT : i (and many other people) think defeated players should gain more rewards. More crests, more reknown, more everything when loosing a scenario/keep/fortress.


2ND EDIT : What Juppee and Garamore said is true, we shouldnt tie any buff/stats to it (except for outnumbered faction)
Yes, we don't need buffing stats rewards (and 10% damage is really huge) but only cosmetics otherwise we will have more zerg then we already have.

We can also put a reward for the losing side, not only the winning side. Reward people that are trying, despite being not successful.


1. Mount of the General
Description: A unique mount for GM or Raid Leader (designed by guild) that can be carried, providing a small but noticeable boost to all nearby allies in PvP combat. The mount could increase health regeneration, damage, or morale gain. The effects last until the banner is lost in battle or a certain time limit expires.
Duration: 7 days or until lost.

2. Keepsake of the Fallen
Description: A rare trinket obtained from fallen enemies within the keep. Grants the wearer increased renown gain and a minor boost to damage against enemy players within a specific zone.
Effect: +10% Renown gain,
Duration: 3 days.

3. Trophy of the Conqueror
Description: A cosmetic trophy item that can be displayed on the player's character. It shows their prowess in battle, making them stand out in PvP areas. The trophy also grants a minor aura that intimidates nearby enemies, slightly reducing their morale gain.
Effect: -2% enemy morale gain within 30 yards.
Duration: Permanent (cosmetic); but aura effect lasts 7 days.

4. War Chest
Description: A chest filled with valuable resources, currency, or crafting materials that can be used to enhance gear or fund future sieges. The contents scale based on the difficulty of capturing the keep.
Possible Contents: High-tier crafting materials, a large amount of in-game currency, rare crafting recipes, or unique siege weapon blueprints.
Claim: One per guild member participating in the capture.

In this chest, put VERY rare items with a 0,1% droprate, like a permanent mount / unique weapon mog for example. Like the Baron mount drop in WoW, it give a permanent reason to do a Fortress battle !

5. Call of the Conquered
Description: A special buff that, when outnumbered in a Fortress, fortify your faction with 5 to 10% more stats.

6. Title of Dominion
Description: A prestigious title awarded to the guild and its members upon capturing a keep. The title reflects the guild's dominance in the battlefield and can be displayed prominently on the character's profile.

Example Titles: "Keep Master," "Warlord of the Keep," "Siege Commander."

Duration: Permanent.

7. Emblem of the Victor
Description: A special guild emblem unlocked upon capturing the keep. This emblem can be customized and displayed on guild banners, capes, and other visual elements, showcasing the guild’s achievement.
Customization: Unlock new colors, patterns, and symbols.
Duration: Permanent.

8. Access to Elite Quests
Description: Unlocks a series of elite PvP quests or tasks available only to guild members who participated in the keep capture. These quests provide additional renown, experience, or rare items.

Examples: Assassination missions against key enemy players, scouting missions in enemy territory, or sabotage quests to weaken enemy defenses.
Availability: Active for 7 days after the keep capture.

9. Mystical Siege Stone
Description: A powerful item that can be used during the next siege to deal significant damage to enemy fortifications or summon a temporary siege weapon. This stone adds a tactical layer to future sieges, giving your guild an edge.
Use: Single-use item, usable only in the next PvP siege.

10. Artifact of the Ancients
Description: A rare artifact discovered within the keep’s vault granted in defense, granting the entire guild a temporary buff when participating in PvP. The artifact’s effects can range from increased damage, faster resource gathering, or enhanced defensive capabilities.
Effect: +30% reknown gain to guildmates only.
Duration: 5 days.

These rewards not only provide tangible benefits but also serve to increase the prestige and motivation for players to engage in keep captures and the ongoing war effort.

Re: Unique rewards for players when winning a Fortress

Posted: Wed Aug 28, 2024 2:23 pm
by reyaloran
This would kill NA off for good. It's already an uphill battle to get players willing to take on greater numbers but if they had even a quarter of the buffs listed here I would have no chance to get people to fight on destro side. If anything a hour long buff to the defeated side would be better to allow them to recover moral and stay willing to fight.

Re: Unique rewards for players when winning a Fortress

Posted: Wed Aug 28, 2024 2:35 pm
by leftayparxoun
Nice ideas!
In my opinion, instead of unique mounts, I'd suggest adding a small chance (e.g. 2%) on each Fort win bag above Blue to contain a token for a permanent Sentinel talisman of choice.
e.g.
Image

Alternatively, increasing the chance a bit (e.g. 8%), and making the bags drop a random permanent talisman from the list could be another option.
I'm sure this would be a huge incentive (since a lot of folks hate consumables) that would neither increase the power ceiling of the game, nor would it take too long to code or create (just the bag changes, adding a new NPC, the token, and duplicates of the talis without decay)

Re: Unique rewards for players when winning a Fortress

Posted: Wed Aug 28, 2024 2:36 pm
by tromat
reyaloran wrote: Wed Aug 28, 2024 2:23 pm This would kill NA off for good. It's already an uphill battle to get players willing to take on greater numbers but if they had even a quarter of the buffs listed here I would have no chance to get people to fight on destro side. If anything a hour long buff to the defeated side would be better to allow them to recover moral and stay willing to fight.
Edited this point for the NA specific case (or just the outnumbered faction in general)

5. Call of the Conquered
Description: A special buff that, when outnumbered in a Fortress, fortify your faction with 5 to 10% more stats.

Re: Unique rewards for players when winning a Fortress and Keeps

Posted: Wed Aug 28, 2024 3:43 pm
by CyunUnderis
Good idea but only if the rewards are purely cosmetic or only give RR boosts (no offensive or defensive stats), otherwise there is a good chance that the strongholds will be (even more) one-sided.

To take the idea further, it could even be an influence bar to show loyalty to one's realm and participate in fortress or cities captures or could significantly increase progression.

Re: Unique rewards for players when winning a Fortress and Keeps

Posted: Wed Aug 28, 2024 3:47 pm
by Pinkywinky
All this is going to do is help Order, how more forts do Order take, only have to look over the last two years to see how unbalanced the game is in favour of Order, get the balance right and then look at something like this again

Re: Unique rewards for players when winning a Fortress and Keeps

Posted: Wed Aug 28, 2024 4:28 pm
by Martok
tromat wrote: Wed Aug 28, 2024 1:56 pmBUT BEFORE ALL THAT : i (and many other people) think defeated players should gain more rewards. More crests, more reknown, more everything when loosing a scenario/keep/fortress.

I respectfully disagree. Leveling in this game has never been easier than it is right now. In my opinion the process to acquire crest, renown, and experience has been simplified enough. Any additional tinkering would only serve to further cheapen the process.

This:

tromat wrote: Wed Aug 28, 2024 1:56 pm10. Artifact of the Ancients
Description: A rare artifact discovered within the keep’s vault, granting the entire guild a temporary buff when participating in PvP. The artifact’s effects can range from increased damage, faster resource gathering, or enhanced defensive capabilities.
Effect: +10% PvP damage, -5% damage taken.
Duration: 5 days.

Is an excellent idea.

Re: Unique rewards for players when winning a Fortress and Keeps

Posted: Wed Aug 28, 2024 5:30 pm
by Andamarine
tromat wrote: Wed Aug 28, 2024 1:56 pm
Capturing a Fortress in a PvP MMO like Warhammer Online should be a significant achievement and should come with meaningful and unique rewards
In ideal world it should be a signiticant achievement, but in RoR reality it is not.

From 10 Forts which I took part in last week, only 1 had good defender numbers to even try lords room defence. And they lost it on second push anyway.
Rest of Forts were 15-20 mins of PvE practice and you get 50 crests for quest + 20-50 crests for contribution and a bag roll.
I don't know, Is it not good enough for 20 mins of PvE? I think it is more than good.

Also how many Forts took Destro last month? 1, 2 or even 4?
Last Campaign scores I remember were 4:0, 5:1, 8:1 and 4:1 now, but with 35 hours left it will end 6:1 or 7:1 anyway.
So more rewards for Forts means almost exclusively more rewards for Order. I don't think it will improve RvR balance in any way.

Re: Unique rewards for players when winning a Fortress and Keeps

Posted: Wed Aug 28, 2024 5:51 pm
by Garamore
Martok wrote: Wed Aug 28, 2024 4:28 pm
tromat wrote: Wed Aug 28, 2024 1:56 pmBUT BEFORE ALL THAT : i (and many other people) think defeated players should gain more rewards. More crests, more reknown, more everything when loosing a scenario/keep/fortress.

I respectfully disagree. Leveling in this game has never been easier than it is right now. In my opinion the process to acquire crest, renown, and experience has been simplified enough. Any additional tinkering would only serve to further cheapen the process.

This:

tromat wrote: Wed Aug 28, 2024 1:56 pm10. Artifact of the Ancients
Description: A rare artifact discovered within the keep’s vault, granting the entire guild a temporary buff when participating in PvP. The artifact’s effects can range from increased damage, faster resource gathering, or enhanced defensive capabilities.
Effect: +10% PvP damage, -5% damage taken.
Duration: 5 days.

Is an excellent idea.
I would insta quit the game the second that patch went in. If you reward the winning side then everyone would just play the winning side. 10% pvp damage for a guild would be so OP that there would be little point in doing RvR without it. I would be taking out the only wb on destro vs 5 guilds with +10% damage……

Re: Unique rewards for players when winning a Fortress and Keeps

Posted: Wed Aug 28, 2024 6:08 pm
by CyunUnderis
Yes, we don't need buffing stats rewards (and 10% damage is really huge) but only cosmetics otherwise we will have more zerg then we already have.

We can also put a reward for the losing side, not only the winning side. Reward people that are trying, despite being not successful.