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[Suggestion] missing capabilities in ror

Posted: Wed Sep 11, 2024 9:11 am
by Alubert
Many people like me like to have a lot of options in building their character.
On our server, some possibilities were not there from the beginning others were eliminated while we were working on the game.
I would like it to return:
1. CW
2. RD
3. Imporved Flee
4. talismans on critical chance in shoulders
5. ap drian in gloves or mele/magic/heal power/fortitiude
6. speed buffs in boots
7. adding a practically nowhere fortitiude statistic.

This would give more options.
It's not technically difficult, and it doesn't upset the balance of the game.
On the other hand, it will make it more fun to play :)

Re: [Suggestion] missing capabilities in ror

Posted: Wed Sep 11, 2024 6:43 pm
by Emissary
Odjira was OP on live; I can not imagine us bringing it back to this server at this time.

I mean dont get me wrong I love Odjira and used it on all my toons, however ...

Re: [Suggestion] missing capabilities in ror

Posted: Wed Sep 11, 2024 7:04 pm
by bw10
bis characters are strong enough already. more diverse gearing options, sure. straight upgrades? nope

Re: [Suggestion] missing capabilities in ror

Posted: Thu Sep 12, 2024 1:12 pm
by Alubert
Emissary wrote: Wed Sep 11, 2024 6:43 pm Odjira was OP on live; I can not imagine us bringing it back to this server at this time.

I mean dont get me wrong I love Odjira and used it on all my toons, however ...
I don't even dream of Odjira.
A simple 20% speed buff would be enough.

Re: [Suggestion] missing capabilities in ror

Posted: Thu Sep 12, 2024 1:18 pm
by Alubert
bw10 wrote: Wed Sep 11, 2024 7:04 pm bis characters are strong enough already. more diverse gearing options, sure. straight upgrades? nope
Each of these options would be for everyone not just bis chars.
30 RR and you could buy every skill and talismans from level 1.
On live server I used 3% - 4% crit talismans in t1.
So I don't understand why you say these are things only for bis chars.

Re: [Suggestion] missing capabilities in ror

Posted: Thu Sep 12, 2024 1:28 pm
by Nameless
There were skill that you are immune to dmg for 10 sec but then you die. Dont want to see this at any form.
Somethings from the list are good, some rather not be ingame. Compare to live at ror you had much more cleaning capabilities (lately zealot/rp provide potent self cleanse) so CW would break even more dot based rotations so better be gone. It is similar with rd, there are more and more immunity providing skills so it will be iver the top to got +20ish sec immune to cc
Crit talis is something cool but i would add 1month or so timer so tali makers make something from their profession

Re: [Suggestion] missing capabilities in ror

Posted: Thu Sep 12, 2024 1:30 pm
by Alubert
Nameless wrote: Thu Sep 12, 2024 1:28 pm
Crit talis is something cool but i would add 1month or so timer so tali makers make something from their profession
Good idea.

Re: [Suggestion] missing capabilities in ror

Posted: Thu Sep 12, 2024 1:32 pm
by Alubert
Nameless wrote: Thu Sep 12, 2024 1:28 pm There were skill that you are immune to dmg for 10 sec but then you die. Dont want to see this at any form.
Last Stand.
I dont wanna see this also.

Re: [Suggestion] missing capabilities in ror

Posted: Thu Sep 12, 2024 2:41 pm
by Sinisterror
First rr 80 ever was Magus and doing Bo's mostly. First rr 100 was Slayer using last stand killing afk zone reward waiters 400% aao. Genius plan for real: D Odjira should make come back and crit talisman in sohulders + more crit in general. And alot more procs as well for all. There cant bee too much options but currently we have very little options

Re: [Suggestion] missing capabilities in ror

Posted: Thu Sep 12, 2024 6:18 pm
by bichka
tahot potion, odjira, kamenra.
I missed dem :(
with 2,5k AW ofc :)