Illuminati wrote: Thu Nov 28, 2024 3:51 am
Hey all -
I'm back into that game after leaving in 2020 and spent a week combing through the forums and all the different Chosen threads for BIS, rotations (what to use, what sucks now e.g. Seeping dots not critting in RoR but did on live, still use?).
Would someone mind, and I know it's a PITA, posting the 2H build, gear (X gear in which slot?) rotations and same for S/B?
Thank you kindly!
-Illuminati, Chosen rr72
Badlands (and Volkmar)
2h has a few different gear and mastery builds, depending on your content. Full warlord for one can be used effectively in smallscale, kite/roam, especially 6v6 and 12v12 SCs. 5/4 offsov/victorious (offsov helm, shoulder, chest, belt, jewel + vic cloak, gloves, boots, jewel) is also extremely strong, used with 13/9/0 build can deal a lot of damage and maintain high uptime on corruptive power tactic. You also have max parry/defensive build 4tri/2vic/2bloodlord which is very strong now that warlord detaunt proc got nerfed - vic helm, cloak + bloodlord shoulders, belt + tri chest, gloves, boots, jewel. fortress weapon with all builds typically, but you can also take hand of malal if you don't have fortress weapon yet.
Build 1 - for SC/dealing damage. Great for pugstomping with premade. Best with 5offsov/4vic set since you need a lot of crit to maintain corruptive power.
Build 2 - for 6man kite/roaming parties. Quake, Reflection and Siphoned are really good for this. You won't be dealing massive amounts of damage here, barely any in fact, the goal is supporting/CC/utility/securing punts/keeping yourself and your party stable. You can also drop Siphoned tactic and slot Rugged or Critical Suppression (if no BG in party) instead if you have Fortress weapon. Also can drop Siphoned for AP aura if you're playing full warlord (need +2 bonus to do that).
Renown 1 - for Damage/Corruptive Power build
Renown 2 - for the Defensive build. I really like Quick Escape personally for kiting, but not everyone feels that way so you can remove it and place points in Dodge/Disrupt or another stat if you prefer.
There's of course more options depending on your situation, with both mastery and renown, these are just common builds that I and others I play with run.
As for soloing/1v1 I have no clue, I only play organized group content so I cannot help you there. And as for "rotation", there is really nothing set in stone, especially as a tank. Dozens of variables contribute to what button you will push at what time, so a definitive rotation cannot be established in pvp situations. Best I can say is just to listen to your MA and don't give the enemies free immunities, use KD/punt when it's called for or to peel under pressure and try to maintain snare on the kill target always.