New balance patch????
Posted: Sun Dec 22, 2024 6:19 am
Hello?? can we get a new balance patch.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=54678
Nelly74 wrote: Sun Dec 22, 2024 9:00 am Good idea, take this opportunity to fix the completely broken IB in solo play, as well as the AM and DPS Shaman, who are ridiculously favored in solo play (and I say this as someone who plays Shaman). Then there’s the SW’s arrow that ignores everything, travels through time and space, and teleports you to the warcamp. Add fingers to Slayers/KT so they at least have some basic tools to defend themselves, etc. In short, plenty of small tweaks to ensure this game, which isn’t supposed to be designed for solo play, stops creating classes specifically for solo play.
Why nerfs us?
yes, as this is a 1v1 solo game with 0 team oriented content, i agree completely. the top priority should be nerfing problematic solo classes and buffing slayerNelly74 wrote: Sun Dec 22, 2024 9:00 am Good idea, take this opportunity to fix the completely broken IB in solo play, as well as the AM and DPS Shaman, who are ridiculously favored in solo play (and I say this as someone who plays Shaman). Then there’s the SW’s arrow that ignores everything, travels through time and space, and teleports you to the warcamp. Add fingers to Slayers/KT so they at least have some basic tools to defend themselves, etc. In short, plenty of small tweaks to ensure this game, which isn’t supposed to be designed for solo play, stops creating classes specifically for solo play.
Classes should simply be designed for group play. By trying too hard to balance classes, we end up with everything and its opposite. I won’t even go back to the Ini patch, which was undoubtedly the worst decision of the year. Making a class overpowered in solo play only leads to more solo players, as the RR gain is significantly higher.Culexus wrote: Sun Dec 22, 2024 4:07 pmNelly74 wrote: Sun Dec 22, 2024 9:00 am Good idea, take this opportunity to fix the completely broken IB in solo play, as well as the AM and DPS Shaman, who are ridiculously favored in solo play (and I say this as someone who plays Shaman). Then there’s the SW’s arrow that ignores everything, travels through time and space, and teleports you to the warcamp. Add fingers to Slayers/KT so they at least have some basic tools to defend themselves, etc. In short, plenty of small tweaks to ensure this game, which isn’t supposed to be designed for solo play, stops creating classes specifically for solo play.
No class is designed for solo play, with the possible exception of WH/WE, nor should they be. That's coming from someone who spends most of my playtime solo-roaming.
Classes that are good at solo are good at it because their toolkit happens to have a lot of things that are beneficial to solo-roaming, not because they've been designed that way. Trying to balance all classes for solo, as well as party and warband play, would be next to impossible and make all of the builds suffer.
Should dps AM be nerfed because it's S-Tier in solo? Of course not. Nerfing a class that already isn't that great in a group to try and balance solo would be completely against what WAR is about.