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Reshade - Ray Tracing

Posted: Sat Mar 08, 2025 9:26 pm
by saupreusse
Hey everyone, I played around with Reshade and tweaked it a bit to make use of screen spaced path traced global illumination.

What exactly does this do?

It adds "Ray Tracing" as a postprocessing shader to the image. War does not use dynamic lighting, so this is really interesting for everyone who likes flashy effects!

I captured some videos, so you can see what the dynamic lighting looks ingame.
Pay attention to the keep walls when the mages cast their AOE heals, or the wizards use fire breath. It all lights up pretty nicely.


Click here to watch on YouTube


Click here to watch on YouTube


Click here to watch on YouTube


Click here to watch on YouTube

Installation:

Re: Reshade - Ray Tracing

Posted: Sun Mar 09, 2025 4:29 am
by sullemunk
sadly, its behind a paywall

Re: Reshade - Ray Tracing

Posted: Sun Mar 09, 2025 7:26 am
by saupreusse
Yes the shader suite is by pascal gilcher, he also makes all the cool seus minecraft shaders. It costs 5 € on his patreon. So if you got a few spare bucks lying around feel free to check it out.

Re: Reshade - Ray Tracing

Posted: Sun Mar 09, 2025 10:14 am
by xpander
Is it really behind a paywall? i see github link there
https://github.com/martymcmodding/iMMERSE

haven't tried yet though. Will test this on Linux when i get time to test this.

Re: Reshade - Ray Tracing

Posted: Sun Mar 09, 2025 11:02 am
by saupreusse
xpander wrote: Sun Mar 09, 2025 10:14 am Is it really behind a paywall? i see github link there
https://github.com/martymcmodding/iMMERSE

haven't tried yet though. Will test this on Linux when i get time to test this.
You can get the basic immerse shader suite for free, but the rtgi shaders are reserved for the pro and above patreon tiers. I honestly dont know if there are any free ptgi shaders for reshade.

Re: Reshade - Ray Tracing

Posted: Sun Mar 09, 2025 1:26 pm
by Cavaleironegro
It looks cool, but paying to test it on a game as old and problematic as Warhammer isn't worth it.