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More flight paths
Posted: Tue Mar 18, 2025 2:48 am
by buerdig
I'm not sure if this is possible or if it was in the base game but considering some of the PvE side of the maps have multiple camps with a flight master, could they be added into the flight paths once you enter the main one of an area? I know sometimes, it's an annoyance to have to travel halfway across the map to farm something or do some quest when there is another warcamp right next to it but can only travel out of the zone instead of within.
Re: More flight paths
Posted: Thu Mar 20, 2025 8:15 am
by Advalogiand00
No idea!
Re: More flight paths
Posted: Fri Mar 21, 2025 7:00 pm
by Easysteps2
Ideally, these new inter map flight paths would open up after you gain a certain amount of PVE influence in a certain camp on the map.
Long runs are annoying sometimes, but sometimes you see something interesting, like a flagged enemy running through your territory. Or a fellow player you can help. Player interaction is good in PVP games and one of the main things that killed open PVP in Warcraft was when everyone could fly everywhere (no player interaction).
Having said that, I don't think they want to put any further work into the PVE nature of the game. It's good enough. Also, there is a very high chance adding this enhancement could break things.
Re: More flight paths
Posted: Thu Sep 04, 2025 3:47 am
by gulldropper
buerdig wrote: Tue Mar 18, 2025 2:48 am
I'm not sure if this is possible or if it was in the base game but considering some of the PvE side of the maps have multiple camps with a flight master, could they be added into the flight paths once you enter the main one of an area? I know sometimes, it's an annoyance to have to travel halfway across the map to farm something or do some quest when there is another warcamp right next to it but can only travel out of the zone instead of within.
It’s not in the base game; those PvE camps with flight masters don’t link as intra-zone paths, so you still have to use the main hub or ride across manually.
Re: More flight paths
Posted: Thu Sep 04, 2025 5:20 am
by SWEtree
The PvE zones are amazing. Big castles and other buildings. I wish they could combine those zones into the main RvR. Like "invasion" unlocking a T4 zone during a period of time and expand the RvR lake during weekends/prime time when more ppl are online.
Re: More flight paths
Posted: Thu Sep 25, 2025 7:19 am
by Wascame
buerdig wrote: Tue Mar 18, 2025 2:48 am
I'm not sure if this is possible or if it was in the base game but considering some of the PvE side of the maps have multiple camps with a flight master, could they be added into the flight paths once you enter the main one of an area? I know sometimes, it's an annoyance to have to travel halfway across the map to farm something or do some quest when there is another warcamp right next to it but can only travel out of the zone instead of within.
That would be a great quality-of-life improvement—having nearby flight points linked within the zone would save a lot of unnecessary travel.
Re: More flight paths
Posted: Thu Sep 25, 2025 1:36 pm
by Grock
Could simply do it via quest-like dialogue like the Mirror in the Land of the Dead.
Probably not in T4 though. Or at least not under RvR flag.
Re: More flight paths
Posted: Fri Oct 10, 2025 3:27 am
by sanctionweyr
A lot of needless travel would be avoided if local air sites were connected within the zone, which would greatly improve quality of life.
Re: More flight paths
Posted: Fri Oct 17, 2025 8:50 am
by Rubius
While I haven't heard of any plans currently to give more options for flight paths when picking a zone (or if the code even really supports it outside of item teleports), one of the most recent patches did add in Flight Masters to almost all T4 Chapter camps, so at least for flying out, there's a bit less porting / running needed now.
Re: More flight paths
Posted: Fri Oct 17, 2025 10:52 am
by xyeppp
Rubius wrote: Fri Oct 17, 2025 8:50 am
While I haven't heard of any plans currently to give more options for flight paths when picking a zone (or if the code even really supports it outside of item teleports), one of the most recent patches did add in Flight Masters to almost all T4 Chapter camps, so at least for flying out, there's a bit less porting / running needed now.
The code easily supports it and I have already implemented this for myself. It's really just a matter of setting the relevant SystemData.UserInput.SelectedFlightPoint and broadcasting the correct event when interacting with the flight master.
The only minor "issue" you're running into is the fact that the flight master interaction textures weren't originally made with this in mind, and so you need to decide on how best to display this information for the user. Either add a new zone level map texture for every relevant zone with extra flight paths and go to that map when you click to travel, or go the easiest route and simply add a context menu when clicking on the flight point. All of this can be trivially achieved with an addon.