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Debug Mode for Icon ID?
Posted: Thu Mar 27, 2025 12:24 pm
by Glorian
What was the command to go into debug mode and see the icon number of anything you hover your mouse over?
With /d you open the debug window. But how to see the icon ID of the icon your mouse is over?
Re: Debug Mode for Icon ID?
Posted: Thu Mar 27, 2025 2:32 pm
by sullemunk
Glorian wrote: Thu Mar 27, 2025 12:24 pm
What was the command to go into debug mode and see the icon number of anything you hover your mouse over?
With /d you open the debug window. But how to see the icon ID of the icon your mouse is over?
heres a quick script you can put in to show the name and icon of abilities:
Code: Select all
/script function CreateAbilityTooltip2(abilityData, mouseoverWindow, anchor, extraText, extraTextColor) d(towstring(abilityData.name)..L" "..L"<icon"..towstring(abilityData.iconNum)..L">"..towstring(abilityData.iconNum));Hlink( abilityData, mouseoverWindow, anchor, extraText, extraTextColor ) end; Hlink = Tooltips.CreateAbilityTooltip; Tooltips.CreateAbilityTooltip = CreateAbilityTooltip2
And here's one for Items too:
Code: Select all
/script function CreateItemTooltip2(itemData, mouseoverWindow, anchor, disableComparison, extraText, extraTextColor, ignoreBroken) d(towstring(itemData.name)..L" "..L"<icon"..towstring(itemData.iconNum)..L">"..towstring(itemData.iconNum));Ilink( itemData, mouseoverWindow, anchor, disableComparison, extraText, extraTextColor, ignoreBroken ) end; Ilink = Tooltips.CreateItemTooltip; Tooltips.CreateItemTooltip = CreateItemTooltip2
Re: Debug Mode for Icon ID?
Posted: Fri Mar 28, 2025 11:04 am
by Glorian
Ah perfect, thanks a lot.
Re: Debug Mode for Icon ID?
Posted: Tue Apr 01, 2025 11:00 am
by Glorian
sullemunk wrote: Thu Mar 27, 2025 2:32 pm
Glorian wrote: Thu Mar 27, 2025 12:24 pm
What was the command to go into debug mode and see the icon number of anything you hover your mouse over?
With /d you open the debug window. But how to see the icon ID of the icon your mouse is over?
heres a quick script you can put in to show the name and icon of abilities:
Code: Select all
/script function CreateAbilityTooltip2(abilityData, mouseoverWindow, anchor, extraText, extraTextColor) d(towstring(abilityData.name)..L" "..L"<icon"..towstring(abilityData.iconNum)..L">"..towstring(abilityData.iconNum));Hlink( abilityData, mouseoverWindow, anchor, extraText, extraTextColor ) end; Hlink = Tooltips.CreateAbilityTooltip; Tooltips.CreateAbilityTooltip = CreateAbilityTooltip2
And here's one for Items too:
Code: Select all
/script function CreateItemTooltip2(itemData, mouseoverWindow, anchor, disableComparison, extraText, extraTextColor, ignoreBroken) d(towstring(itemData.name)..L" "..L"<icon"..towstring(itemData.iconNum)..L">"..towstring(itemData.iconNum));Ilink( itemData, mouseoverWindow, anchor, disableComparison, extraText, extraTextColor, ignoreBroken ) end; Ilink = Tooltips.CreateItemTooltip; Tooltips.CreateItemTooltip = CreateItemTooltip2
I wanted to test it now, how do you put scripts in the debug window?