RVR needs an update!
Posted: Sun Apr 20, 2025 8:54 pm
The main problem for me with RVR has always been the lack of direction.
In SCs its very obvious what you need to do. In RvR, you can choose to go to any 4 BO, you dont need to hold the BO.
The fights that usually happen have nothing to do with a BO.. it is so random all it is, is wbs flanking wbs. there are no actual fights, it is just flanking.
The map shows X's of people fighting, but by the time youre there its over. Everyone just evades everyone until they can get a flank advantage on them.
it is mindless.
Its always been about the BOs in RVR it always will be. but they hold no real strategy for anything, they way they work is terrible. BOs should be like small keep battles almost. I think having 4 BOs available at all times is the biggest problem. it splits things up way too much. You have too many options of where to go and what to do and their priority doesnt really matter.
It is the reason there is so much flanking and no actual fighting. because there is nothing really to fight over, the games design allows for this crappy playstyle. If RVR was converted more into a SC type playstyle, flanking and zerging wouldnt do anything because everyone would be on the BO fighting. They wouldnt be running around because it wouldnt be doing anything for them, since the fight would be at the BO.
RVR needs to change more into forced encounters than being able to run around doing whatever you want, its horrible for actual gameplay. I want to fight in RVR. I dont want to run around looking/wondering where the fight might be. The fight should be on the BO! not in the middle of some random place 4 wbs got baited into..
Bring more PVP into RVR, by making us have to fight for BOS. not trading them, not being able to flank around the zone. if youre not protecting a BO in someway that should be very bad. but it hasnt mattered forever. BOs are not treated the sameway in RVR as they are in SC, which just makes RVR terrible.
In SCs its very obvious what you need to do. In RvR, you can choose to go to any 4 BO, you dont need to hold the BO.
The fights that usually happen have nothing to do with a BO.. it is so random all it is, is wbs flanking wbs. there are no actual fights, it is just flanking.
The map shows X's of people fighting, but by the time youre there its over. Everyone just evades everyone until they can get a flank advantage on them.
it is mindless.
Its always been about the BOs in RVR it always will be. but they hold no real strategy for anything, they way they work is terrible. BOs should be like small keep battles almost. I think having 4 BOs available at all times is the biggest problem. it splits things up way too much. You have too many options of where to go and what to do and their priority doesnt really matter.
It is the reason there is so much flanking and no actual fighting. because there is nothing really to fight over, the games design allows for this crappy playstyle. If RVR was converted more into a SC type playstyle, flanking and zerging wouldnt do anything because everyone would be on the BO fighting. They wouldnt be running around because it wouldnt be doing anything for them, since the fight would be at the BO.
RVR needs to change more into forced encounters than being able to run around doing whatever you want, its horrible for actual gameplay. I want to fight in RVR. I dont want to run around looking/wondering where the fight might be. The fight should be on the BO! not in the middle of some random place 4 wbs got baited into..
Bring more PVP into RVR, by making us have to fight for BOS. not trading them, not being able to flank around the zone. if youre not protecting a BO in someway that should be very bad. but it hasnt mattered forever. BOs are not treated the sameway in RVR as they are in SC, which just makes RVR terrible.