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Wild ideas (destro)

Posted: Wed Apr 23, 2025 1:37 pm
by Demonito
Aloha !

Having almost all destro 40+ here are some thoughts to improve the classes and their gameplay

Dok

Path of Dark Rites

-Soul Energy
Lower its ressources' requirement
Or
Remove the 1.5 trigger

-Transfusion Tactic
Is too strong, maybe remove it

Path of Torture

-Drowning in Blood
Replace the essence being blocked for an initial essence cost
(Was a lot more fun to play on a long CD)

-Wracking Agony
Remove the bonus speed
Add any spell / tactic / sword (like BB shield) to get a bonus before engaging

Path of Sacrifice

Add an aoe healing of other groups (ex: Devour Essence applied to many people)
Would be nice to improve all lifesteal values, as healdebuff has become too penalizing
"Sould Ward" and "Blood of my Blood" were great, shame they were removed

-Khaine's Encouragement
Change the bonus to a damage / lifetap

-Khaine's Force
Reduce its cost to 60 Soul Essence

Sorcerer

Add a heal debuff spell

-Arctic Blast
Too long to cast, could be like SH' "Stop Runnin!"
Or
Add a mirrored tactic of RP "Immolating Grasp"

-Shroud of Darkness
Add more survivability (shield / armor / hp ...)

-Ice Spikes
Remove the building of Dark Magic, unless you hit something
Add a new spell to channel, converting AP into Dark Magic without Backlash
("Reckless Gathering" down to 30s CD)

-Triumphant Blasting tactic
Change it to Agony direct spells

-Infernal Gift tactic
Add a 5% bonus for the sorc

-Tapping the Dark tactic
To improve or rework

Marauder

-Unstable Convulsions Tactic
Improve it to Enchantment and Blessing
Add a vampiric value or a health bonus for every dispell

-Wave of Terror
Add an outgoing heal debuff

Shaman

Iz da best.

Zealot

-Ritual Nexus
Improve a bit the range of them please
(If the nexus could color swap with rituals, would be incredibly neat)

Black Guard

-Feeding on Weakness
Improve the healing Value

Chosen

-Hastened Dismissal
Lower the height (and improve the lenght)

Squig Herder

-Sticky Squigz
Could either knock back every time, or become unusable until enemy is at range

Choppa

Improve the dmg bonus of Berserk exhausting blows, to be better than Furious

Black Orc

-Changin' Da Plan
Add a new tactic : when it's on, you can no longer use "Changin'Da Plan" but it takes 2 spells to change plan

Magus

-Shocking Jolt
Remove and give it to all 3 pets (to be autocast)

Ps:

On order I only have a rr60 WL for now, rest is ~cr25
I'd still like to complain about :

Archmage

Their dps build is too strong for 1v1

Runepriest

-Immolating Grasp Tactic

25% proc is too much, in 1v1 you get snared for the whole fight

White Lion

Their auto attack damage is too high
Perhaps lower it while improving their abilities' dps

Pet also needs a longer CD or/and cast

-Trained to Threaten
Rework for the lion to lose most of his damage but become much more tanky
Like: -50% dps ; +100% ini and +50% owner' armor stats from items
However all the "Trained to" would be a 30s CD and the snare effect should go to "Trained to Hunt"

Also would be great to chose a unique skin for the lion

(っ◔◡◔)っ ♥ Edited! ♥