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[RP] Master Rune of Stability
Posted: Thu Apr 24, 2025 7:15 pm
by Alubert
I consider the RP/Zeal changes to be very successful. I have fun playing RP/Zeal.
I only have a comment on the RP MRoS.
All others are balanced AP - AP, 10% crit - aoe cleanse but Zeal absorb > snare break.
You have to use it only after someone already gets a slowdown.
Snare break should work in tics like aoe cleanse rune or more often 3/5 sec tics so that it is comparable to Zeal absorb ritual.
MRoS works as the only one only once and not for 10 sec skipping tough component.
Re: [RP] Master Rune of Stability
Posted: Thu Apr 24, 2025 7:45 pm
by Nameless
imo this is some realm balance thing
zealot absorb match wp prayer absorb while the slow cleanse is somehow counter to dok slow cov. As i see it they tried to achieve general realm balance instead mirroring stuff from one mirror class to other. Not a bad way to balance things in my opinion
Re: [RP] Master Rune of Stability
Posted: Thu Apr 24, 2025 10:01 pm
by BluIzLucky
What??
MRoF = RoI
MRoS = RoL
MRoA = RoS
And let's be honest MRoA (direct heal that procs) is waaay better than RoS (just absorb).
Probably around 50% better.
But maybe you like crit more than snare cleanse.
Re: [RP] Master Rune of Stability
Posted: Fri Apr 25, 2025 5:45 am
by nailinthehead
But maybe you like crit more than snare cleanse.
IMHO it's not only about what we like more. Current meta for order and destro classes seems to be getting more and more polarized: destro get damaging utilities, order get defensive ones. Maybe in general terms it brings balance, but it also makes the game boring as the classes lack variety. In this case, the disparity boosts destro dmg and (in theory) allows order to run away faster, sustaining current meta of destro melee trains chasing ranged order.
10% crit of course is > than snare cleanse. You have to drop the rune close to the place where the snared players are, while they are already moving and snared. Snares are applied during either a chase or a retreat, what makes this rune basically useless in such a dynamic situation. Crit you can drop in your backlines where casters and range are sitting during the fight and enjoy the RR from kills.
Re: [RP] Master Rune of Stability
Posted: Fri Apr 25, 2025 8:05 am
by leftayparxoun
Don't forget the +240 Toughness buff the Master Rune also provides (at max mastery points)
Re: [RP] Master Rune of Stability
Posted: Fri Apr 25, 2025 12:04 pm
by Alubert
The point is that using this particular rune is easy to waste. RP must have information that someone has a slowdown. If it has that information it casts a rune that will only work on that one person in many cases.
If the effect worked in tics every so often it would be completely different.
Alternatively, there is another solution to fix this rune.
After using the rune (the effect will cover everyone in range of the rune) the rune will break the effect of the slowdown OR THE OBJECT WILL RECEIVE IMMUNITY AT THE FIRST EFFECT OF THE SLOW DOWN.