Chapter rewards / new jewelry sets
Posted: Thu Jun 05, 2025 4:49 am
Not sure if this was a bug report or just a suggestion (and intended) so I'll just post it here --
Haven't bothered much with low level pve/chapter content in years and noticed when claiming random rewards last weekend that all the items are vastly underpowered for their level (despite a change in their rarity). Like a chapter9 2hand axe (purple) will have significantly lower dps than a blue lvl18 sewers axe. Seems to be the case for almost every chapter reward.
Also on chapter rewards -- I'd get rid of all the armor options as the use rate has to be like <1%. Change the 2nd/3rd rewards to be weapons and accessories only with stats that would actually encourage people to farm/use them, or even 3/4-piece sets that require completing all chapters in a tier.
The new jewelry sets (t3 specifically) are a huge improvement to itemization options for new players. I don't know how you could introduce a t4 version without them being better than genesis. Maybe that doesn't matter as long as the bonuses are unique?
It's kind of crazy how 90% of the items in the game never get used. Variability in stats/bonuses (such as the -crit damage set bonus on the t3 sets) could actually make different gear/playstyles feasible vs. the "BiS" builds everyone uses.
Haven't bothered much with low level pve/chapter content in years and noticed when claiming random rewards last weekend that all the items are vastly underpowered for their level (despite a change in their rarity). Like a chapter9 2hand axe (purple) will have significantly lower dps than a blue lvl18 sewers axe. Seems to be the case for almost every chapter reward.
Also on chapter rewards -- I'd get rid of all the armor options as the use rate has to be like <1%. Change the 2nd/3rd rewards to be weapons and accessories only with stats that would actually encourage people to farm/use them, or even 3/4-piece sets that require completing all chapters in a tier.
The new jewelry sets (t3 specifically) are a huge improvement to itemization options for new players. I don't know how you could introduce a t4 version without them being better than genesis. Maybe that doesn't matter as long as the bonuses are unique?
It's kind of crazy how 90% of the items in the game never get used. Variability in stats/bonuses (such as the -crit damage set bonus on the t3 sets) could actually make different gear/playstyles feasible vs. the "BiS" builds everyone uses.