Improved Targeting
Posted: Tue Jul 08, 2025 7:29 pm
Heya
Presenting few ideas,
-Doors/Gates (and Boxes) :
They appear as an enemy target
Except Keep Door ofc, it would be nice if they weren't a target at all
(High Pass Tavern/Tower or Praag Cemetery/Manor for example)
-Heal and Rdps cast :
Each time the friend/foe goes out of sight, the cast is interrupted
Although this seems normal for channeled spells,
Normal spells/heals could keep loading and be casted if the target is visible at the end
Might be complicated, one last :
-"Sticky Squigz" and "Whirling Pin" (sh/sw)
Could be changed to a 25ft targeting spell
You would have to switch for a closer target but always get knock back asap
Finally one question:
Is there an addon to "lock" a target ?
Would help a lot to heal in RvR
Thanks !
Presenting few ideas,
-Doors/Gates (and Boxes) :
They appear as an enemy target
Except Keep Door ofc, it would be nice if they weren't a target at all
(High Pass Tavern/Tower or Praag Cemetery/Manor for example)
-Heal and Rdps cast :
Each time the friend/foe goes out of sight, the cast is interrupted
Although this seems normal for channeled spells,
Normal spells/heals could keep loading and be casted if the target is visible at the end
Might be complicated, one last :
-"Sticky Squigz" and "Whirling Pin" (sh/sw)
Could be changed to a 25ft targeting spell
You would have to switch for a closer target but always get knock back asap
Finally one question:
Is there an addon to "lock" a target ?
Would help a lot to heal in RvR
Thanks !