Improved Targeting
Posted: Tue Jul 08, 2025 7:29 pm
Heya
Presenting few ideas,
-Doors/Gates (and Boxes) :
They appear as an enemy target
Except Keep Door, it would be nice if they weren't a target at all
(High Pass Tavern/Tower or Praag Cemetery/Manor for example)
-Heal and Rdps cast :
Each time the friend/foe goes out of sight, the cast is interrupted
Although this seems normal for channeled spells,
Normal spells/heals could keep loading and be casted if the target is visible at the end
Edit :
-Target Range
Please allow players to target (with Tab) from further away
When using "Cycling"/"Target Next" enemy, your target is around 25ft too close to the maximum range
For SH/SW with increased range, it's about ~50ft
Presenting few ideas,
-Doors/Gates (and Boxes) :
They appear as an enemy target
Except Keep Door, it would be nice if they weren't a target at all
(High Pass Tavern/Tower or Praag Cemetery/Manor for example)
-Heal and Rdps cast :
Each time the friend/foe goes out of sight, the cast is interrupted
Although this seems normal for channeled spells,
Normal spells/heals could keep loading and be casted if the target is visible at the end
Edit :
-Target Range
Please allow players to target (with Tab) from further away
When using "Cycling"/"Target Next" enemy, your target is around 25ft too close to the maximum range
For SH/SW with increased range, it's about ~50ft