BW/sorc buff when?
Posted: Sat Aug 02, 2025 1:08 pm
Since this topic is getting some attention lately, I figured I’d chime in — no jokes this time.
BW does have some utility: if the stars align (maybe once a year), he can remove a snare, can sort of bypass disrupt with the right spec and tactic. But for some reason, the devs dont consider simply changing Nova and Sear to a different damage type so BW can benefit from his own debuffs. You guys spent ages inventing brand new shield specs for dok/wp, reworking AM/Shaman mechanics, reintroducing ASW, change the bloody damage type for 2 spells, - BW isn’t even close to being the top-tier DPS anymore.
Sorc is in an even worse state. She’s absolutely helpless against the all-mighty WL, who can pull you across the map or just leap over your head and delete you in 2 GCDs. Look at the Agony tree: it has literally one skill worth spending a point on. The Calamity tree? Maybe one skill and two tactics, tops.
Both classes are outclassed by WL and Mara in warbands, and by pretty much every other DPS in small-scale. They have no real CC (not even a basic snare!), no group utility, zero survivability — and that’s it. Worst of all (and this is what really kills it for me): as a BW/Sorc, you get exactly one playstyle — line up your WoP/BF timing and hope it works. That’s it. No variation, no creativity. It’s boring, and way too easy to counter.
And let’s not forget: BACKLASH DAMAGE is still in the game. Almost every other class can be somewhat tanky, or leech, or regen HP while dishing out damage. BW/Sorc? They pay 750 HP per cast. So every attempt at a rotation? That’s 2250–3000 HP down the drain before anything even lands.
I’m done crying now. Thanks.
BW does have some utility: if the stars align (maybe once a year), he can remove a snare, can sort of bypass disrupt with the right spec and tactic. But for some reason, the devs dont consider simply changing Nova and Sear to a different damage type so BW can benefit from his own debuffs. You guys spent ages inventing brand new shield specs for dok/wp, reworking AM/Shaman mechanics, reintroducing ASW, change the bloody damage type for 2 spells, - BW isn’t even close to being the top-tier DPS anymore.
Sorc is in an even worse state. She’s absolutely helpless against the all-mighty WL, who can pull you across the map or just leap over your head and delete you in 2 GCDs. Look at the Agony tree: it has literally one skill worth spending a point on. The Calamity tree? Maybe one skill and two tactics, tops.
Both classes are outclassed by WL and Mara in warbands, and by pretty much every other DPS in small-scale. They have no real CC (not even a basic snare!), no group utility, zero survivability — and that’s it. Worst of all (and this is what really kills it for me): as a BW/Sorc, you get exactly one playstyle — line up your WoP/BF timing and hope it works. That’s it. No variation, no creativity. It’s boring, and way too easy to counter.
And let’s not forget: BACKLASH DAMAGE is still in the game. Almost every other class can be somewhat tanky, or leech, or regen HP while dishing out damage. BW/Sorc? They pay 750 HP per cast. So every attempt at a rotation? That’s 2250–3000 HP down the drain before anything even lands.
I’m done crying now. Thanks.