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[Zealot, RP] Built-in Divine Fury

Posted: Thu Aug 07, 2025 7:10 pm
by worship
Thanks to the latest changes to Z and RP, their dps specs became much more viable.

However, 100% of dps specs require Divine Fury and switching to the dps stance. What if Divine Fury for Z/RP became a built-in stance (Harbinger of Doom, Rune of Breaking) thing, freeing up 1 extra tactic slot for dps specs? Will this make Z/RP dps OP, or just make them on-par with other dps specs/classes?

Re: [Zealot, RP] Built-in Divine Fury

Posted: Thu Aug 07, 2025 7:39 pm
by Stinksuit
worship wrote: Thu Aug 07, 2025 7:10 pm Thanks to the latest changes to Z and RP, their dps specs became much more viable.

However, 100% of dps specs require Divine Fury and switching to the dps stance. What if Divine Fury for Z/RP became a built-in stance (Harbinger of Doom, Rune of Breaking) thing, freeing up 1 extra tactic slot for dps specs? Will this make Z/RP dps OP, or just make them on-par with other dps specs/classes?
I suggested similar ideas before but if divine fury was tied to harbinger and you could just toqqle bonus dmg and then lose the healing penalty when you want to toqqle off to heal, you'd be very broken.

Re: [Zealot, RP] Built-in Divine Fury

Posted: Thu Aug 07, 2025 7:41 pm
by Stinksuit
I feel like transference would be better tactic to add to harbinger, where it grants you the disrupt pen and life leech when toqqled but then again I feel like (atleast zl) is in a really good maybe even slightly too strong place atm :)

Re: [Zealot, RP] Built-in Divine Fury

Posted: Thu Aug 07, 2025 8:45 pm
by worship
Stinksuit wrote: Thu Aug 07, 2025 7:39 pm I suggested similar ideas before but if divine fury was tied to harbinger and you could just toqqle bonus dmg and then lose the healing penalty when you want to toqqle off to heal, you'd be very broken.
You mean broken if you could switch to (almost) normal heal build on the fly during the combat? I think it could be easily solved by adding some cast time to Harbinger (and even make it a fragile spell if needed), and we already have a cd on it for recasts.

Transference feels slightly different to me, as it is a plain buff, with no downsides, and is not a core tactic.

Divine Fury is closer to a stance switch, and technically does the same thing Harbinger does: reduces healing, buffs damage, this is why it feels so natural to have it built-in. Also, it is a core tactic, and i think it is mandatory in all RP/Z builds.

If it feels too strong - devs can always tweak the numbers (20% damage buff vs 25%?), but i'm more interested in having an extra tactic slot to play with.

Re: [Zealot, RP] Built-in Divine Fury

Posted: Thu Aug 07, 2025 8:56 pm
by BluIzLucky
No, if Divine Fury and Focus Offense needs changes, they should be changed for all classes that have them.
Asides, you can switch tactics between each engagement, and ZL/RP is already prime for having dual builds.