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[SH] AP DD RNG AoE
Posted: Mon Sep 01, 2025 11:54 pm
by footpatrol2
Can we please get some meaningful Action Point ranged AoE direct damage for the squig herder in the quick shooting tree.
The shadow warrior has the Split arrows tactic which provides AoE damage and Lileath's arrow.
Squig herders had the equivalent (mirrored) to split arrows tactic and Lileath's arrow at one time on RoR. Right now there is no real option for Action Point Range AoE Direct damage for the squig herder in both the quick shooting tree and Big shooting tree. I think the Big Shooting tree is fine. Traditionally the AP DD RNG AoE came from Quick shootin.
Re: [SH] AP DD RNG AoE
Posted: Tue Sep 02, 2025 3:40 am
by Avernus
footpatrol2 wrote: Mon Sep 01, 2025 11:54 pm
Can we please get some meaningful Action Point ranged AoE direct damage for the squig herder in the quick shooting tree.
The shadow warrior has the Split arrows tactic which provides AoE damage and Lileath's arrow.
Squig herders had the equivalent (mirrored) to split arrows tactic and Lileath's arrow at one time on RoR. Right now there is no real option for Action Point Range AoE Direct damage for the squig herder in both the quick shooting tree and Big shooting tree. I think the Big Shooting tree is fine. Traditionally the AP DD RNG AoE came from Quick shootin.
Sure, if you'll give back SW's +skirmish range tactic and something useful instead of garbage Flame Arrow.
Re: [SH] AP DD RNG AoE
Posted: Tue Sep 02, 2025 3:53 am
by Sinisterror
Avernus wrote: Tue Sep 02, 2025 3:40 am
footpatrol2 wrote: Mon Sep 01, 2025 11:54 pm
Can we please get some meaningful Action Point ranged AoE direct damage for the squig herder in the quick shooting tree.
The shadow warrior has the Split arrows tactic which provides AoE damage and Lileath's arrow.
Squig herders had the equivalent (mirrored) to split arrows tactic and Lileath's arrow at one time on RoR. Right now there is no real option for Action Point Range AoE Direct damage for the squig herder in both the quick shooting tree and Big shooting tree. I think the Big Shooting tree is fine. Traditionally the AP DD RNG AoE came from Quick shootin.
Sure, if you'll give back SW's +skirmish range tactic and something useful instead of garbage Flame Arrow.
Okay nice i quess SH gets quick shootin 98ft range tactic as well? Flame arrow has always existed, but The only thing ranged Sqh had in terms of direct dmg aoe, was 2s castable on move Shoot Thru Ya. 65ft range no cooldown. Now its morale 3 for some reason

This should actually be returned to core ability asap
Re: [SH] AP DD RNG AoE
Posted: Tue Sep 02, 2025 8:43 am
by Avernus
Sinisterror wrote: Tue Sep 02, 2025 3:53 am
Avernus wrote: Tue Sep 02, 2025 3:40 am
footpatrol2 wrote: Mon Sep 01, 2025 11:54 pm
Can we please get some meaningful Action Point ranged AoE direct damage for the squig herder in the quick shooting tree.
The shadow warrior has the Split arrows tactic which provides AoE damage and Lileath's arrow.
Squig herders had the equivalent (mirrored) to split arrows tactic and Lileath's arrow at one time on RoR. Right now there is no real option for Action Point Range AoE Direct damage for the squig herder in both the quick shooting tree and Big shooting tree. I think the Big Shooting tree is fine. Traditionally the AP DD RNG AoE came from Quick shootin.
Sure, if you'll give back SW's +skirmish range tactic and something useful instead of garbage Flame Arrow.
Okay nice i quess SH gets quick shootin 98ft range tactic as well? Flame arrow has always existed, but The only thing ranged Sqh had in terms of direct dmg aoe, was 2s castable on move Shoot Thru Ya. 65ft range no cooldown. Now its morale 3 for some reason

This should actually be returned to core ability asap
Yes, return all the good old skirmish/quick shootin stuff. Was never fond of any skirmish changes anyway. The final facepalm was when flanking shot/behind ya! were nerfed "because it's second finisher". At that point i understood that the one who made this change doesn't play ranged SW/SH and has no idea whatsoever about how those classes are actually played.
Yes, flame arrow existed already...as free scout trashy skill.
Re: [SH] AP DD RNG AoE
Posted: Tue Sep 02, 2025 5:17 pm
by gersy
I enjoy the dichotomy between the mastery trees of the classes to be honest. Both have 2 ST and 1 AoE option, they are just flipped between ranged and melee. On paper: SW has ST long ranged, ST melee, AoE mid ranged while SH has ST long ranged, AoE melee and ST mid ranged. Viability of these trees and other differences can be argued here or there but it's not relevant to my point here. I'm just highlighting a design fundamental which contributes rather largely to making this game arguably the best open world/relam war pvp mmo out there.
This form of mirroring is one of the driving factors of what makes the game better than other mmos because it offers interesting uniqueness and therefore composition crafting, differing strategies and bolsters the unique strengths and weaknesses between realms. Versus games like WoW or GW2 where your classes are exactly the same on all sides, save for some cosmetic details or racial abilities. Homogenization or more 1:1 mirroring is the opposite of what this game needs and I hope we never see it.
Re: [SH] AP DD RNG AoE
Posted: Wed Sep 03, 2025 5:43 am
by Sinisterror
gersy wrote: Tue Sep 02, 2025 5:17 pm
I enjoy the dichotomy between the mastery trees of the classes to be honest. Both have 2 ST and 1 AoE option, they are just flipped between ranged and melee. On paper: SW has ST long ranged, ST melee, AoE mid ranged while SH has ST long ranged, AoE melee and ST mid ranged. Viability of these trees and other differences can be argued here or there but it's not relevant to my point here. I'm just highlighting a design fundamental which contributes rather largely to making this game arguably the best open world/relam war pvp mmo out there.
This form of mirroring is one of the driving factors of what makes the game better than other mmos because it offers interesting uniqueness and therefore composition crafting, differing strategies and bolsters the unique strengths and weaknesses between realms. Versus games like WoW or GW2 where your classes are exactly the same on all sides, save for some cosmetic details or racial abilities. Homogenization or more 1:1 mirroring is the opposite of what this game needs and I hope we never see it.
Quoted for truth! Best thing about WAR is Experimental and Unique classes, No full mirrors. I wonder what would have the Original idea for WL/SM look like, because Wl was supposed to be the Tank petclass and Swordmaster DPS! But EA wanted Legolas SW in the game : D Thats how i remember/think this happened. But always go experimental route instead of mirroring, there is never supposed to be some mythical full balance, because when there is, nothing dies and nothing happens=)