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Changelog 09/09

Posted: Wed Sep 09, 2015 10:59 pm
by Azarael
Image

[Open RvR]

Open RvR has been reworked again.

Zone Control

- The first zone to be loaded by the server in a given tier will be open, and all others will be locked. Battlefield Objectives and Keeps in a locked zone cannot be taken.

Keeps

- Kills within range of an attackable Keep grant 2x XP and renown, and a chance for medallion drops, for both sides.
- The Keep Door is only attackable if your faction holds three or more of the battlefield objectives in an area.
- The Keep Door will properly regenerate if your realm holds Battlefield Objectives.
- The reward for taking a Keep has been restored, and further amplified. You will receive the rewards for one tick of any Battlefield Objective the opposing realm controls when you take a keep, in addition to its basic reward.
- Taking a Keep locks the zone, transferring the fight to a different zone. For T2 this will obviously switch between the Empire and Dwarf/Greenskin pairings.

Battlefield Objectives

- Kills within range of a Battlefield Objective grant 1.5x XP and renown, and a chance for medallion drops, for both sides.

I take responsibility for any bugs and failures in the implementation - but not for the direction of this update.

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:01 pm
by magter3001
There we go, good update.

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:03 pm
by Soulcheg
awwww, no level up :*(


Good work :)

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:05 pm
by magter3001
Soulcheg wrote:awwww, no level up :*(


Good work :)
NO MORE LEVEL UPS! I'm sick to death of grinding for levels when there are no mobs to grind with. :(

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:06 pm
by Landaren
I like the RVR changes, this will be fun :)

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:08 pm
by feefy1
Much needed change! I really like the fix.

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:08 pm
by dave2278
Azarael wrote:Image

[Open RvR]

Open RvR has been reworked again.

Zone Control

- The first zone to be loaded by the server in a given tier will be open, and all others will be locked. Battlefield Objectives and Keeps in a locked zone cannot be taken.

Keeps

- Kills within range of an attackable Keep grant 2x XP and renown, and a chance for medallion drops, for both sides.
- The Keep Door is only attackable if your faction holds two or more of the battlefield objectives in an area.
- The Keep Door will properly regenerate if your realm holds Battlefield Objectives.
- The reward for taking a Keep has been restored, and further amplified. You will receive the rewards for one tick of any Battlefield Objective the opposing realm controls when you take a keep, in addition to its basic reward.
- Taking a Keep locks the zone, transferring the fight to a different zone. For T2 this will obviously switch between the Empire and Dwarf/Greenskin pairings.

Battlefield Objectives

- Kills within range of a Battlefield Objective grant 1.5x XP and renown, and a chance for medallion drops, for both sides.
So do taking keeps give items?

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:08 pm
by skutrug
Great ideas, let's test the implementation :-D
Warming up GitHub!
Skut

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:09 pm
by Azarael
dave2278 wrote:So do taking keeps give items?
5 Medallions are granted, like before.

Re: Changelog 09/09

Posted: Wed Sep 09, 2015 11:12 pm
by Nastylicious
Azarael wrote:
dave2278 wrote:So do taking keeps give items?
5 Medallions are granted, like before.

Maybe keep chest later on i guess