Grimmshimmer and fleshrenders
Posted: Thu Sep 25, 2025 11:02 pm
instead of digging up my old post, im gonna make same one again.
I know i might be The last person you expected to Ask this, but is isnt grimmshimmer chest a bit too powerful for its itemlevel (36)? That regen alone is insane, not to mention when combined with all other regen stuff this game has. Sure, equipping it means you lose one set piece bonus, but the fact that so many players still take Grimmshimmer over the set bonus just proves the point even more. That tradeoff should normally feel painful, but right now the regen value is strong enough that it outweighs the intended drawback.
Also same thing for fleshrenders, Its BiS jewel in many solo setups at itemrank of 36, even with only the morale/red arpen it would be very strong, but with added regen and not being unique makes it just over the top.
Im not sure how sought after these are in smallscale/wb play, but atm many solo builds just run around these + high sustain and passive dmg (AA/riposte/reflect, tons of long dots), i do feel that it would freshen up the game a bit if these would be toned down.
Having heal debuffs to affect regen isnt bad idea either, but its different discussion.
Would it be utterly gamebreaking to tune these down to match their item levels?
I know i might be The last person you expected to Ask this, but is isnt grimmshimmer chest a bit too powerful for its itemlevel (36)? That regen alone is insane, not to mention when combined with all other regen stuff this game has. Sure, equipping it means you lose one set piece bonus, but the fact that so many players still take Grimmshimmer over the set bonus just proves the point even more. That tradeoff should normally feel painful, but right now the regen value is strong enough that it outweighs the intended drawback.
Also same thing for fleshrenders, Its BiS jewel in many solo setups at itemrank of 36, even with only the morale/red arpen it would be very strong, but with added regen and not being unique makes it just over the top.
Im not sure how sought after these are in smallscale/wb play, but atm many solo builds just run around these + high sustain and passive dmg (AA/riposte/reflect, tons of long dots), i do feel that it would freshen up the game a bit if these would be toned down.
Having heal debuffs to affect regen isnt bad idea either, but its different discussion.
Would it be utterly gamebreaking to tune these down to match their item levels?